use std::time::Duration;
use crate::{
game::Game,
utility::{GameTimer, Penalty},
};
mod event;
mod game;
mod strategem;
mod utility;
fn main() -> std::io::Result<()> {
let game_timer = GameTimer::start_from(Duration::from_secs(30));
let penalty = Penalty::new(250, 10);
let mut game = Game::new(game_timer, penalty);
game.run()
}