use std::collections::VecDeque;
use std::sync::{Arc, RwLock};
pub struct RetrocausalLoop {
past_states: Arc<RwLock<VecDeque<State>>>,
future_constraints: Vec<Constraint>,
violation_threshold: f64,
}
#[derive(Clone, Debug)]
pub struct State {
pub value: f64,
pub timestamp: u64,
pub mutable: bool,
pub influence_factor: f64,
}
pub struct Constraint {
pub target_time: u64,
pub condition: Box<dyn Fn(f64) -> bool + Send + Sync>,
pub influence_strength: f64,
}
impl RetrocausalLoop {
pub fn new(violation_threshold: f64) -> Self {
Self {
past_states: Arc::new(RwLock::new(VecDeque::new())),
future_constraints: Vec::new(),
violation_threshold,
}
}
pub fn add_state(&self, value: f64, timestamp: u64) {
let state = State {
value,
timestamp,
mutable: true,
influence_factor: 1.0,
};
if let Ok(mut states) = self.past_states.write() {
states.push_back(state);
if states.len() > 1000 {
states.pop_front();
}
}
}
pub fn apply_retrocausality(&self, future_value: f64, influence_range: u64) {
if let Ok(mut states) = self.past_states.write() {
let current_time = states.back().map(|s| s.timestamp).unwrap_or(0);
for state in states.iter_mut() {
if state.mutable && current_time - state.timestamp <= influence_range {
let temporal_decay = 1.0 / (1.0 + (current_time - state.timestamp) as f64);
let influence = future_value * temporal_decay * state.influence_factor;
state.value = state.value * 0.7 + influence * 0.3;
state.influence_factor *= 0.95; }
}
}
}
pub fn check_causality(&self) -> bool {
if let Ok(states) = self.past_states.read() {
if states.len() < 2 {
return true;
}
let mut max_violation: f64 = 0.0;
let states_vec: Vec<State> = states.iter().cloned().collect();
for i in 0..states_vec.len() - 1 {
let delta = (states_vec[i + 1].value - states_vec[i].value).abs();
let time_delta = (states_vec[i + 1].timestamp - states_vec[i].timestamp) as f64;
let violation = delta / time_delta.max(1.0);
max_violation = max_violation.max(violation);
}
max_violation < self.violation_threshold
} else {
false
}
}
pub fn create_paradox(&self, paradox_value: f64) -> Result<f64, String> {
if let Ok(mut states) = self.past_states.write() {
if let Some(first_state) = states.front_mut() {
let original = first_state.value;
first_state.value = paradox_value;
if self.check_causality() {
Ok(first_state.value)
} else {
first_state.value = original;
Err("Paradox unresolvable - timeline restored".to_string())
}
} else {
Err("No past states to create paradox".to_string())
}
} else {
Err("Cannot access timeline".to_string())
}
}
pub fn add_constraint(&mut self, target_time: u64, condition: Box<dyn Fn(f64) -> bool + Send + Sync>, influence_strength: f64) {
let constraint = Constraint {
target_time,
condition,
influence_strength,
};
self.future_constraints.push(constraint);
}
pub fn apply_feedback(&self, current_value: f64, current_time: u64) -> f64 {
let mut influenced_value = current_value;
for constraint in &self.future_constraints {
if constraint.target_time > current_time {
let time_diff = (constraint.target_time - current_time) as f64;
let influence = constraint.influence_strength / (1.0 + time_diff * 0.001);
if (constraint.condition)(current_value) {
influenced_value += influence * 0.1;
} else {
influenced_value -= influence * 0.1;
}
}
}
influenced_value
}
pub fn check_violations(&self, current_time: u64) -> usize {
let mut violations = 0;
for constraint in &self.future_constraints {
if constraint.target_time <= current_time {
violations += 1;
}
}
violations
}
}
impl std::fmt::Debug for Constraint {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Constraint")
.field("target_time", &self.target_time)
.field("influence_strength", &self.influence_strength)
.finish()
}
}