#[repr(transparent)]
pub struct SoundControl(_);
Expand description

Various controls for managing an active sound.

Implementations

Sets the sound’s volume.

Arguments
  • volume - A value between [0, 1], where 0 is muted, and 1 is the sound’s original volume.
  • smooth - The duration in seconds to fade the change in volume from the current value to the given value.

Pauses the sound. The sound can later be resumed.

Resumes the sound. Only a paused sound can be resumed.

Stops the sound. This action is irreversible.

Returns if the sound is stopped. If the sound was manually stopped or finished playing, it will be marked as stopped.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.