Struct storm::audio::SoundControl
source · [−]#[repr(transparent)]pub struct SoundControl(_);
Expand description
Various controls for managing an active sound.
Implementations
sourceimpl SoundControl
impl SoundControl
sourcepub fn set_volume(&self, volume: f32, smooth: f32)
pub fn set_volume(&self, volume: f32, smooth: f32)
Sets the sound’s volume.
Arguments
volume
- A value between[0, 1]
, where 0 is muted, and 1 is the sound’s original volume.smooth
- The duration in seconds to fade the change in volume from the current value to the given value.
sourcepub fn is_stopped(&self) -> bool
pub fn is_stopped(&self) -> bool
Returns if the sound is stopped. If the sound was manually stopped or finished playing, it will be marked as stopped.
Trait Implementations
sourceimpl Clone for SoundControl
impl Clone for SoundControl
sourcefn clone(&self) -> SoundControl
fn clone(&self) -> SoundControl
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl RefUnwindSafe for SoundControl
impl Send for SoundControl
impl Sync for SoundControl
impl Unpin for SoundControl
impl UnwindSafe for SoundControl
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more