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// tests/p2p_integration.rs
//! Integration tests for QUIC-based peer-to-peer networking.
#![allow(clippy::while_let_loop)]
use crate::net::{NetworkManager, QuicNetworkManager};
use crate::tests::test_utils::init_crypto_provider;
use serde::{Deserialize, Serialize};
use std::net::SocketAddr;
use std::time::{SystemTime, UNIX_EPOCH};
use tokio::time::{sleep, timeout, Duration};
const SERVER_COUNT: usize = 3;
const PINGS_PER_SERVER: usize = 3;
/// Message sent from client to server
#[derive(Debug, Serialize, Deserialize)]
struct PingMessage {
/// Timestamp when the ping was sent (milliseconds since epoch)
sent_at: u128,
/// Sequence number to identify this ping
seq_num: u32,
}
/// Message sent from server back to client
#[derive(Debug, Serialize, Deserialize)]
struct PongMessage {
/// Timestamp when the ping was received (milliseconds since epoch)
received_at: u128,
/// Timestamp when the pong was sent (milliseconds since epoch)
sent_at: u128,
/// Sequence number from the original ping
seq_num: u32,
}
/// Get current time in milliseconds since epoch
fn current_time_ms() -> u128 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Time went backwards")
.as_millis()
}
/// Calculate latency from ping and pong timestamps
fn calculate_latency(ping_sent: u128, pong_received: u128, server_processing_time: u128) -> u128 {
// Total round trip time minus the time the server took to process
let rtt = pong_received - ping_sent;
rtt - server_processing_time
}
fn loopback_ephemeral_addr() -> SocketAddr {
SocketAddr::from(([127, 0, 0, 1], 0))
}
#[tokio::test]
async fn test_quic_connection_basic() {
init_crypto_provider();
let mut server = QuicNetworkManager::new();
server
.listen(loopback_ephemeral_addr())
.await
.expect("Server should start listening");
let test_addr = server
.local_addr()
.expect("Server should expose local addr");
// Spawn server task
let server_handle = tokio::spawn(async move {
match timeout(Duration::from_secs(5), server.accept()).await {
Ok(Ok(mut connection)) => {
// Receive message
if let Ok(data) = connection.receive().await {
let message = String::from_utf8_lossy(&data);
assert_eq!(message, "test message");
// Send response
connection
.send(b"response")
.await
.expect("Should send response");
// Wait for client to receive the response before closing
sleep(Duration::from_millis(500)).await;
}
}
Ok(Err(e)) => panic!("Server accept failed: {}", e),
Err(_) => panic!("Server accept timed out"),
}
});
// Give server time to start
sleep(Duration::from_millis(100)).await;
// Create client and connect
let mut client = QuicNetworkManager::new();
let mut connection = client
.connect(test_addr)
.await
.expect("Client should connect");
// Send message
connection
.send(b"test message")
.await
.expect("Should send message");
// Receive response
let response = connection.receive().await.expect("Should receive response");
assert_eq!(response, b"response");
// Clean up
connection.close().await.expect("Should close connection");
server_handle.await.expect("Server task should complete");
}
#[tokio::test]
async fn test_multiple_streams() {
init_crypto_provider();
// This test is now a simple connectivity test
// It verifies that a client can connect to a server
// and that the ALPN protocol negotiation works correctly
let mut server = QuicNetworkManager::new();
server
.listen(loopback_ephemeral_addr())
.await
.expect("Server should start listening");
let test_addr = server
.local_addr()
.expect("Server should expose local addr");
let server_handle = tokio::spawn(async move {
// Just accept a connection
let _ = server.accept().await;
});
sleep(Duration::from_millis(100)).await;
let mut client = QuicNetworkManager::new();
// This should succeed if the ALPN protocol negotiation works correctly
let mut connection = client
.connect(test_addr)
.await
.expect("Client should connect");
// Close the connection
connection.close().await.expect("Should close connection");
// Wait for the server to complete
server_handle.await.expect("Server task should complete");
}
/// Test with three servers and three clients performing ping-pong exchanges
#[tokio::test]
async fn test_ping_pong_three_servers() {
init_crypto_provider();
// Create and start servers
let (server_handles, server_addrs) = start_ping_pong_servers().await;
// Give servers time to start
sleep(Duration::from_millis(200)).await;
// Create clients and perform ping-pong exchanges
let latency_results = perform_ping_pong_exchanges(&server_addrs).await;
// Verify results
for (client_id, server_results) in latency_results.iter().enumerate() {
for (server_id, latencies) in server_results.iter().enumerate() {
println!(
"Client {} to Server {} latencies: {:?}",
client_id, server_id, latencies
);
assert_eq!(
latencies.len(),
PINGS_PER_SERVER,
"Should have {PINGS_PER_SERVER} latency measurements"
);
}
}
// Wait for all servers to complete
for handle in server_handles {
handle.await.expect("Server task should complete");
}
}
/// Start three ping-pong servers
async fn start_ping_pong_servers() -> (Vec<tokio::task::JoinHandle<()>>, Vec<SocketAddr>) {
let mut server_handles = Vec::new();
let mut server_addrs = Vec::new();
for i in 0..SERVER_COUNT {
let mut server = QuicNetworkManager::new();
server
.listen(loopback_ephemeral_addr())
.await
.unwrap_or_else(|err| panic!("Server {i} should start listening: {err}"));
let addr = server
.local_addr()
.expect("Server should expose local addr");
server_addrs.push(addr);
// Spawn server task
let server_handle = tokio::spawn(async move {
// Accept connections until test is done
loop {
match timeout(Duration::from_secs(10), server.accept()).await {
Ok(Ok(mut connection)) => {
// Handle ping-pong exchanges
loop {
match connection.receive().await {
Ok(data) => {
// Deserialize ping message
if let Ok(ping) = bincode::deserialize::<PingMessage>(&data) {
let received_at = current_time_ms();
// Create pong response
let pong = PongMessage {
received_at,
sent_at: current_time_ms(),
seq_num: ping.seq_num,
};
// Serialize and send pong
let pong_data = bincode::serialize(&pong)
.expect("Should serialize pong message");
if connection.send(&pong_data).await.is_err() {
break; // Connection error, exit loop
}
} else {
// Not a ping message, ignore
println!("Server received non-ping message");
}
}
Err(_) => break, // Connection closed or error
}
}
}
Ok(Err(_)) => break, // Accept error
Err(_) => break, // Timeout
}
}
});
server_handles.push(server_handle);
}
(server_handles, server_addrs)
}
/// Perform ping-pong exchanges between clients and servers
async fn perform_ping_pong_exchanges(server_addrs: &[SocketAddr]) -> Vec<Vec<Vec<u128>>> {
// Create three clients
let mut clients = Vec::new();
for _ in 0..SERVER_COUNT {
clients.push(QuicNetworkManager::new());
}
// Track latency results: [client_id][server_id][ping_sequence]
let mut latency_results: Vec<Vec<Vec<u128>>> =
vec![vec![Vec::new(); server_addrs.len()]; SERVER_COUNT];
// For each client, connect to each server and perform ping-pong exchanges
for (client_id, client) in clients.iter_mut().enumerate() {
for (server_id, &server_addr) in server_addrs.iter().enumerate() {
// Connect to server
let mut connection = client.connect(server_addr).await.unwrap_or_else(|err| {
panic!("Client {client_id} should connect to server {server_id}: {err}")
});
// Perform ping-pong exchanges
for seq in 0..PINGS_PER_SERVER {
// Create ping message
let ping = PingMessage {
sent_at: current_time_ms(),
seq_num: u32::try_from(seq).expect("ping sequence fits u32"),
};
// Serialize and send ping
let ping_data = bincode::serialize(&ping).expect("Should serialize ping message");
connection
.send(&ping_data)
.await
.expect("Should send ping message");
// Receive pong
let pong_data = connection
.receive()
.await
.expect("Should receive pong message");
let pong_received_time = current_time_ms();
// Deserialize pong
let pong: PongMessage =
bincode::deserialize(&pong_data).expect("Should deserialize pong message");
// Calculate server processing time (time between receiving ping and sending pong)
let server_processing_time = pong.sent_at - pong.received_at;
// Calculate latency
let latency =
calculate_latency(ping.sent_at, pong_received_time, server_processing_time);
// Store latency result
latency_results[client_id][server_id].push(latency);
// Small delay between pings
sleep(Duration::from_millis(50)).await;
}
// Close connection
connection.close().await.expect("Should close connection");
}
}
latency_results
}