stockfish
A wrapper library for simple incorporation of the Stockfish chess engine into Rust. Requires an installation of the engine to be present. (May be sourced here: stockfishchess.org.)
Usage
The constructor will take the path to the Stockfish executable.
let mut stockfish = new;
Once created, setup the engine:
stockfish.setup_for_new_game?;
Direct the engine to the desired position on the board; this may be done through a sequence of moves from the regular starting position:
stockfish.play_moves?;
Or through setting its position via Forsyth-Edwards notation (FEN):
let fen = "r1bqkb1r/pppp1ppp/2n2n2/4p3/4P3/2N2N2/PPPP1PPP/\
R1BQKB1R w KQkq - 0 1";
stockfish.set_fen_position?;
Then, calculation may be initiated through various methods, the simplest of which
is go, which makes Stockfish calculate until it reaches a certain depth:
stockfish.set_depth; // Optional; default depth is 15
let engine_output = stockfish.go?;
The returned EngineOutput may be worked with like so:
let best_move = engine_output.best_move;
println!;
let eval = engine_output.eval;
match eval.eval_type ;
A longer example
use Stockfish;
Other details
Some different ways of invoking calculation from Stockfish:
// Have stockfish calculate for five seconds, then get its output
let engine_output = stockfish.go_for?;
// Have stockfish calculate for a variable amount of time based on
// the players' move times in the chess game
// (expressed in milliseconds)
let engine_output = stockfish.go_based_on_times;
Some configuration options:
stockfish.set_hash?;
stockfish.set_threads?;
// Set any UCI option for stockfish
stockfish.set_option?;