stipple-geometry 0.0.1

Logical-pixel 2D geometry primitives for the Stipple UI toolkit — Point, Size, Vec2, Rect, Insets, Affine.
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  • Source code size: 20.47 kB This is the summed size of all the files inside the crates.io package for this release.
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  • MagicalTux

2D geometry primitives for the Stipple UI toolkit.

Stipple works in logical pixels (f64): device-independent units that the platform layer converts to physical device pixels using a [ScaleFactor]. All layout, hit-testing, and the public widget API speak logical pixels; physical pixels appear only at the stipple-platform / stipple-render boundary (see [PhysicalSize]).

This crate is a dependency-free leaf. Interop with oxideav-core's Transform2D lives in stipple-render, at the render boundary, to keep the geometry types free of any rendering dependency.