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use std::collections::VecDeque;
use anyhow::Error;
use crate::Context;
/// Actor identity trait.
pub trait Actor: Sized + 'static {
/// The type of messages this actor receives.
type Message;
/// Perform a processing step.
fn process(&mut self, ctx: &mut Context, state: &mut State<Self>) -> Result<(), Error>;
}
/// Options to inform the world on how to schedule an actor.
#[derive(Default, Debug, Clone)]
#[non_exhaustive]
pub struct Options {
/// Sets if this actor is 'high-priority'.
///
/// Typically, this means the world will always place the actor at the *start* of the queue.
/// This is useful for actors that simply relay messages to other actors.
/// In those cases, the message waiting at the end of the queue would hurt performance by
/// fragmenting more impactful batches, and increase latency drastically.
pub high_priority: bool,
}
impl Options {
/// Convenience alias for `Self::default().with_high_priority()`.
pub fn high_priority() -> Self {
Self::default().with_high_priority()
}
/// Sets `high_priority` to true.
pub fn with_high_priority(mut self) -> Self {
self.high_priority = true;
self
}
}
/// World of an actor, such as its pending messages.
pub struct State<A>
where
A: Actor,
{
pub(crate) queue: VecDeque<A::Message>,
}
impl<A> State<A>
where
A: Actor,
{
/// Get the next queued message, along with the actor ID it's for.
pub fn next(&mut self) -> Option<A::Message> {
self.queue.pop_front()
}
}