Struct steering::Pursue [] [src]

pub struct Pursue<T> where
    T: Real
{ pub behavior: RefCell<SteeringBehavior<T>>, pub max_prediction_time: T, }

Pursue behaviour aims to steer the agent towards target by predicting where target will be in time t. Steering calculation is based on targets future position. It is like aiming at a moving target.

Fields

Common behavior attributes

Trait Implementations

impl<T: Real> HasSteeringBehavior<T> for Pursue<T>
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impl<T: Real> SteeringAccelerationCalculator<T> for Pursue<T>
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