Struct steering::Evade [] [src]

pub struct Evade<T> where
    T: Real
{ pub behavior: RefCell<SteeringBehavior<T>>, pub max_prediction_time: T, }

Evade behaviour produces the negative steering of Pursue behavior. With this behavior owner tries to run away from targets future position at time t.

Fields

Common behavior attributes

Trait Implementations

impl<T: Real> HasSteeringBehavior<T> for Evade<T>
[src]

impl<T: Real> SteeringAccelerationCalculator<T> for Evade<T>
[src]

[src]

[src]