#[repr(C)]pub struct PSNGameBootInviteResult_t {
pub m_bGameBootInviteExists: bool,
pub m_steamIDLobby: CSteamID,
}
Fields§
§m_bGameBootInviteExists: bool
§m_steamIDLobby: CSteamID
Trait Implementations§
source§impl Clone for PSNGameBootInviteResult_t
impl Clone for PSNGameBootInviteResult_t
source§fn clone(&self) -> PSNGameBootInviteResult_t
fn clone(&self) -> PSNGameBootInviteResult_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PSNGameBootInviteResult_t
Auto Trait Implementations§
impl RefUnwindSafe for PSNGameBootInviteResult_t
impl Send for PSNGameBootInviteResult_t
impl Sync for PSNGameBootInviteResult_t
impl Unpin for PSNGameBootInviteResult_t
impl UnwindSafe for PSNGameBootInviteResult_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more