Struct steamworks_sys::CSteamID
source · #[repr(C)]pub struct CSteamID {
pub m_steamid: CSteamID_SteamID_t,
}
Fields§
§m_steamid: CSteamID_SteamID_t
Implementations§
source§impl CSteamID
impl CSteamID
pub unsafe fn Render(&self) -> *const c_char
pub unsafe fn Render1(ulSteamID: uint64) -> *const c_char
pub unsafe fn SetFromString( &mut self, pchSteamID: *const c_char, eDefaultUniverse: EUniverse )
pub unsafe fn SetFromStringStrict( &mut self, pchSteamID: *const c_char, eDefaultUniverse: EUniverse ) -> bool
pub unsafe fn BValidExternalSteamID(&self) -> bool
pub unsafe fn new( pchSteamID: *const c_char, eDefaultUniverse: EUniverse ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for CSteamID
impl Send for CSteamID
impl Sync for CSteamID
impl Unpin for CSteamID
impl UnwindSafe for CSteamID
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more