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//! A crate which efficiently locates any Steam application on the filesystem, and/or the Steam installation itself.
//!
//! # Using steamlocate
//!
//! Simply add `steamlocate` using
//! [`cargo`](https://doc.rust-lang.org/cargo/getting-started/installation.html).
//!
//! ```console
//! $ cargo add steamlocate
//! ```
//!
//! # Examples
//!
//! ## Locate the Steam installation and a specific game
//!
//! The [`SteamDir`] is going to be your entrypoint into _most_ parts of the API. After you locate
//! it you can access related information.
//!
//! ```
//! # /*
//! let steam_dir = steamlocate::SteamDir::locate()?;
//! # */
//! # use steamlocate::__private_tests::prelude::*;
//! # let temp_steam_dir = expect_test_env();
//! # let steam_dir = temp_steam_dir.steam_dir();
//! println!("Steam installation - {}", steam_dir.path().display());
//! // ^^ prints something like `Steam installation - C:\Program Files (x86)\Steam`
//!
//! const GMOD_APP_ID: u32 = 4_000;
//! let (garrys_mod, _lib) = steam_dir
//! .find_app(GMOD_APP_ID)?
//! .expect("Of course we have G Mod");
//! assert_eq!(garrys_mod.name.as_ref().unwrap(), "Garry's Mod");
//! println!("{garrys_mod:#?}");
//! // ^^ prints something like vv
//! # Ok::<_, TestError>(())
//! ```
//! ```ignore
//! App {
//! app_id: 4_000,
//! install_dir: "GarrysMod",
//! name: Some("Garry's Mod"),
//! universe: Some(Public),
//! // much much more data
//! }
//! ```
//!
//! ## Get an overview of all libraries and apps on the system
//!
//! You can iterate over all of Steam's libraries from the steam dir. Then from each library you
//! can iterate over all of its apps.
//!
//! ```
//! # /*
//! let steam_dir = steamlocate::SteamDir::locate()?;
//! # */
//! # use steamlocate::__private_tests::prelude::*;
//! # let temp_steam_dir = expect_test_env();
//! # let steam_dir = temp_steam_dir.steam_dir();
//!
//! for library in steam_dir.libraries()? {
//! let library = library?;
//! println!("Library - {}", library.path().display());
//!
//! for app in library.apps() {
//! let app = app?;
//! println!(" App {} - {:?}", app.app_id, app.name);
//! }
//! }
//! # Ok::<_, TestError>(())
//! ```
//!
//! On my laptop this prints
//!
//! ```text
//! Library - /home/wintermute/.local/share/Steam
//! App 1628350 - Steam Linux Runtime 3.0 (sniper)
//! App 1493710 - Proton Experimental
//! App 4000 - Garry's Mod
//! Library - /home/wintermute/temp steam lib
//! App 391540 - Undertale
//! App 1714040 - Super Auto Pets
//! App 2348590 - Proton 8.0
//! ```
// NOTE: exposed publicly, so that we can use them in doctests
/// Not part of the public API >:V
use HashMap;
use fs;
use ;
use ValidationError;
use crate;
pub use crateApp;
pub use crateCompatTool;
pub use crate;
pub use crateLibrary;
pub use crateShortcut;
// Run doctests on the README too
;
/// The entrypoint into most of the rest of the API
///
/// Use either [`SteamDir::locate()`] or [`SteamDir::from_dir()`] to create a new instance.
/// From there you have access to:
///
/// - The Steam installation directory
/// - [`steam_dir.path()`][SteamDir::path]
/// - Library info
/// - [`steam_dir.library_paths()`][SteamDir::library_paths]
/// - [`steam_dir.libraries()`][SteamDir::libraries]
/// - Convenient access to find a specific app by id
/// - [`steam_dir.find_app(app_id)`][SteamDir::find_app]
/// - Compatibility tool mapping (aka Proton to game mapping)
/// - [`steam_dir.compat_tool_mapping()`][SteamDir::compat_tool_mapping]
/// - Shortcuts info (aka the listing of non-Steam games)
/// - [`steam_dir.shortcuts()`][SteamDir::shortcuts]
///
/// # Example
/// ```
/// # /*
/// let steam_dir = SteamDir::locate()?;
/// # */
/// # use steamlocate::__private_tests::prelude::*;
/// # let temp_steam_dir = expect_test_env();
/// # let steam_dir = temp_steam_dir.steam_dir();
/// assert!(steam_dir.path().ends_with("Steam"));
/// ```