1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
//! A crate which efficiently locates any Steam application on the filesystem, and/or the Steam installation itself.
//!
//! **This crate supports Windows, macOS and Linux.**
//!
//! # Using steamlocate
//! Simply add to your [Cargo.toml](https://doc.rust-lang.org/cargo/reference/manifest.html) file:
//! ```toml
//! [dependencies]
//! steamlocate = "0.*"
//! ```
//!
//! To use [steamid-ng](#steamid-ng-support) with steamlocate, add this to your [Cargo.toml](https://doc.rust-lang.org/cargo/reference/manifest.html) file:
//! ```toml
//! [dependencies]
//! steamid-ng = "1.*"
//!
//! [dependencies.steamlocate]
//! version = "0.*"
//! features = ["steamid_ng"]
//! ```
//!
//! # Caching
//! All functions in this crate cache their results, meaning you can call them as many times as you like and they will always return the same reference.
//!
//! If you need to get uncached results, simply instantiate a new [SteamDir](https://docs.rs/steamlocate/*/steamlocate/struct.SteamDir.html).
//!
//! # steamid-ng Support
//! This crate supports [steamid-ng](https://docs.rs/steamid-ng) and can automatically convert [SteamApp::last_user](struct.SteamApp.html#structfield.last_user) to a [SteamID](https://docs.rs/steamid-ng/*/steamid_ng/struct.SteamID.html) for you.
//!
//! To enable this support, [use the  `steamid_ng` Cargo.toml feature](#using-steamlocate).
//!
//! # Examples
//!
//! ### Locate the installed Steam directory
//! ```rust
//! extern crate steamlocate;
//! use steamlocate::SteamDir;
//!
//! match SteamDir::locate() {
//! 	Some(steamdir) => println!("{:#?}", steamdir),
//! 	None => panic!("Couldn't locate Steam on this computer!")
//! }
//! ```
//! ```ignore
//! SteamDir (
//! 	path: PathBuf: "C:\\Program Files (x86)\\Steam"
//! )
//! ```
//!
//! ### Locate an installed Steam app by its app ID
//! This will locate Garry's Mod anywhere on the filesystem.
//! ```rust
//! extern crate steamlocate;
//! use steamlocate::SteamDir;
//!
//! let mut steamdir = SteamDir::locate().unwrap();
//! match steamdir.app(&4000) {
//! 	Some(app) => println!("{:#?}", app),
//! 	None => panic!("Couldn't locate Garry's Mod on this computer!")
//! }
//! ```
//! ```ignore
//! SteamApp (
//! 	appid: u32: 4000,
//! 	path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod",
//! 	vdf: <steamy_vdf::Table>,
//! 	name: Some(String: "Garry's Mod"),
//! 	last_user: Some(u64: 76561198040894045)
//! )
//! ```
//!
//! ### Locate all Steam apps on this filesystem
//! ```rust
//! extern crate steamlocate;
//! use steamlocate::{SteamDir, SteamApp};
//! use std::collections::HashMap;
//!
//! let mut steamdir = SteamDir::locate().unwrap();
//! let apps: &HashMap<u32, Option<SteamApp>> = steamdir.apps();
//!
//! println!("{:#?}", apps);
//! ```
//! ```ignore
//! {
//! 	4000: SteamApp (
//! 		appid: u32: 4000,
//! 		path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod",
//! 		vdf: <steamy_vdf::Table>,
//! 		name: Some(String: "Garry's Mod"),
//! 		last_user: Some(u64: 76561198040894045)
//! 	)
//! 	...
//! }
//! ```
//!
//! ### Locate all Steam library folders
//! ```rust
//! extern crate steamlocate;
//! use steamlocate::{SteamDir, LibraryFolders};
//! use std::{vec, path::PathBuf};
//!
//! let mut steamdir: SteamDir = SteamDir::locate().unwrap();
//! let libraryfolders: &LibraryFolders = steamdir.libraryfolders();
//! let paths: &Vec<PathBuf> = &libraryfolders.paths;
//!
//! println!("{:#?}", paths);
//! ```
//! ```ignore
//! {
//! 	"C:\\Program Files (x86)\\Steam\\steamapps",
//! 	"D:\\Steam\\steamapps",
//! 	"E:\\Steam\\steamapps",
//! 	"F:\\Steam\\steamapps",
//! 	...
//! }
//! ```

#[cfg(not(any(target_os="windows", target_os="macos", target_os="linux")))]
compile_error!("Unsupported operating system!");

#[macro_use] extern crate lazy_static;

use std::{collections::HashMap, path::PathBuf};

#[cfg(target_os="windows")]
use winreg::{RegKey, enums::{HKEY_LOCAL_MACHINE, KEY_READ}};
#[cfg(not(target_os="windows"))]
extern crate dirs;

#[doc(hidden)]
pub mod steamapp;
pub use steamapp::SteamApp;

#[doc(hidden)]
pub mod libraryfolders;
pub use libraryfolders::LibraryFolders;

mod steamapps;
use steamapps::SteamApps;

/// An instance of a Steam installation.
///
/// All functions of this struct will cache their results.
///
/// If you'd like to dispose of the cache or get uncached results, just instantiate a new `SteamDir`.
///
/// # Example
/// ```rust
/// # use steamlocate::SteamDir;
///	let steamdir = SteamDir::locate();
/// println!("{:#?}", steamdir.unwrap());
/// ```
/// ```ignore
/// SteamDir (
/// 	path: "C:\\Program Files (x86)\\Steam"
/// )
/// ```
#[derive(Default, Clone, Debug)]
pub struct SteamDir {
	/// The path to the Steam installation directory on this computer.
	///
	/// Example: `C:\Program Files (x86)\Steam`
	pub path: PathBuf,
	pub(crate) steam_apps: SteamApps,
	pub(crate) libraryfolders: LibraryFolders,
}

impl SteamDir {
	/// Returns a reference to a `LibraryFolders` instance.
	///
	/// You can then index `LibraryFolders.paths` to get a reference to a `Vec<PathBuf>` of every library folder installed on the file system.
	///
	/// This function will cache its result.
	pub fn libraryfolders(&mut self) -> &LibraryFolders {
		let libraryfolders = &mut self.libraryfolders;
		if !libraryfolders.discovered { libraryfolders.discover(&self.path); }
		&*libraryfolders
	}

	/// Returns a reference to `HashMap<u32, Option<SteamApp>>` of all `SteamApp`s located on this computer.
	///
	/// All `Option<SteamApp>`s in this context will be `Some`, so you can safely `unwrap()` them without panicking.
	///
	/// This function will cache its results and will always return a reference to the same `HashMap`.
	/// # Example
	/// ```rust
	/// # use steamlocate::{SteamDir, SteamApp};
	/// # use std::collections::HashMap;
	/// let mut steamdir = SteamDir::locate().unwrap();
	/// let apps: &HashMap<u32, Option<SteamApp>> = steamdir.apps();
	/// println!("{:#?}", apps);
	/// ```
	/// ```ignore
	/// {
	/// 	4000: SteamApp (
	/// 		appid: u32: 4000,
	/// 		path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod",
	/// 		vdf: <steamy_vdf::Table>,
	/// 		name: Some(String: "Garry's Mod"),
	/// 		last_user: Some(u64: 76561198040894045) // This will be a steamid_ng::SteamID if the "steamid_ng" feature is enabled
	/// 	)
	/// 	...
	/// }
	/// ```
	pub fn apps(&mut self) -> &HashMap<u32, Option<SteamApp>> {
		let steam_apps = &mut self.steam_apps;
		if !steam_apps.discovered {
			let libraryfolders = &mut self.libraryfolders;
			if !libraryfolders.discovered { libraryfolders.discover(&self.path); }
			steam_apps.discover_apps(libraryfolders);
		}
		&steam_apps.apps
	}

	/// Returns a `Some` reference to a `SteamApp` via its app ID.
	///
	/// If the Steam app is not installed on the system, this will return `None`.
	///
	/// This function will cache its (either `Some` and `None`) result and will always return a reference to the same `SteamApp`.
	///
	/// # Example
	/// ```rust
	/// # use steamlocate::SteamDir;
	/// let mut steamdir = SteamDir::locate().unwrap();
	/// let gmod = steamdir.app(&4000);
	/// println!("{:#?}", gmod.unwrap());
	/// ```
	/// ```ignore
	/// SteamApp (
	/// 	appid: u32: 4000,
	/// 	path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod",
	/// 	vdf: <steamy_vdf::Table>,
	/// 	name: Some(String: "Garry's Mod"),
	/// 	last_user: Some(u64: 76561198040894045) // This will be a steamid_ng::SteamID if the "steamid_ng" feature is enabled
	/// )
	/// ```
	pub fn app(&mut self, app_id: &u32) -> Option<&SteamApp> {
		let steam_apps = &mut self.steam_apps;

		if !steam_apps.apps.contains_key(app_id) {
			let libraryfolders = &mut self.libraryfolders;
			if !libraryfolders.discovered { libraryfolders.discover(&self.path); }
			if let None = steam_apps.discover_app(libraryfolders, app_id) {
				steam_apps.apps.insert(
					*app_id,
					None
				);
			}
		}

		steam_apps.apps.get(app_id).unwrap().as_ref()
	}

	/// Locates the Steam installation directory on the filesystem and initializes a `SteamDir` (Windows)
	///
	/// Returns `None` if no Steam installation can be located.
	#[cfg(target_os="windows")]
	pub fn locate() -> Option<SteamDir> {
		// Locating the Steam installation location is a bit more complicated on Windows

		// Steam's installation location can be found in the registry
		let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
		let installation_regkey = match
			hklm.open_subkey_with_flags("SOFTWARE\\Wow6432Node\\Valve\\Steam", KEY_READ).or_else(|_| // 32-bit
			hklm.open_subkey_with_flags("SOFTWARE\\Valve\\Steam", KEY_READ)) // 64-bit
		{
		    Ok(installation_regkey) => installation_regkey,
		    Err(_) => return None
		};
		
		// The InstallPath key will contain the full path to the Steam directory
		let install_path_str: String = match installation_regkey.get_value("InstallPath") {
			Ok(install_path_str) => install_path_str,
			Err(_) => return None
		};

		let install_path = PathBuf::from(install_path_str);

		Some(SteamDir {
			path: install_path,
			..Default::default()
		})
	}

	/// Locates the Steam installation directory on the filesystem and initializes a `SteamDir` (macOS)
	///
	/// Returns `None` if no Steam installation can be located.
	#[cfg(target_os="macos")]
	pub fn locate() -> Option<SteamDir> {
		// Steam's installation location is pretty easy to find on macOS, as it's always in $USER/Library/Application Support
		let home_dir = match dirs::home_dir() {
		    Some(home_dir) => home_dir,
		    None => return None
		};
		
		// Find Library/Application Support/Steam
		let install_path = home_dir.join("Library/Application Support/Steam");
		return match install_path.is_dir() {
			false => None,
			true => Some(SteamDir {
				path: install_path,
				..Default::default()
			})
		}
	}

	/// Locates the Steam installation directory on the filesystem and initializes a `SteamDir` (Linux)
	///
	/// Returns `None` if no Steam installation can be located.
	#[cfg(target_os="linux")]
	pub fn locate() -> Option<SteamDir> {
		// Steam's installation location is pretty easy to find on Linux, too, thanks to the symlink in $USER
		let home_dir = match dirs::home_dir() {
		    Some(home_dir) => home_dir,
		    None => return None
		};
		
		// Find .steam/steam
		let install_path = home_dir.join(".steam/steam");
		return match install_path.is_dir() {
			false => None,
			true => Some(SteamDir {
				path: install_path,
				..Default::default()
			})
		}
	}
}

#[cfg(test)]
mod tests;