use std::collections::HashMap;
use serde_json::Value;
use crate::{iplayer_service, make_api_call};
use crate::util::{build_steam_api_url, get_steam_web_api_key, json_u64};
#[cfg(test)]
mod tests;
#[derive(PartialEq, Clone, Debug)]
pub struct Badge {
pub badgeid: u64,
pub level: u64,
pub completion_time: u64,
pub xp: u64,
pub scarcity: u64,
pub appid: u64,
pub border_color: u64,
}
#[derive(PartialEq, Clone, Debug)]
pub struct Badges {
pub badges: Vec<Badge>,
pub player_xp: u64,
pub player_level: u64,
pub player_xp_needed_to_level_up: u64,
pub player_xp_needed_current_level: u64,
}
pub fn get_method_name() -> String {
"GetBadges".to_string()
}
pub fn get_version() -> String {
"v1".to_string()
}
pub fn get(steamid: u64) -> Result<Badges, String> {
let api_url = get_api_url(steamid);
let boxed_response = make_api_call(api_url);
if boxed_response.is_err() {
return Err(boxed_response.err().unwrap());
}
parse_response(boxed_response.unwrap())
}
pub fn get_api_url(steamid: u64) -> String {
let interface = iplayer_service::get_interface();
let method = get_method_name();
let version = get_version();
let mut params_map = HashMap::new();
params_map.insert("steamid".to_string(), steamid.to_string());
params_map.insert("key".to_string(), get_steam_web_api_key());
build_steam_api_url(interface.as_str(), method.as_str(), version.as_str(), params_map)
}
pub fn parse_response(response: String) -> Result<Badges, String> {
let boxed_initial_parse = serde_json::from_str(&response);
if boxed_initial_parse.is_err() {
return Err(boxed_initial_parse.err().unwrap().to_string());
}
let json: Value = boxed_initial_parse.unwrap();
let boxed_result = json.get("response");
if boxed_result.is_none() {
return Err("response does not contain a result".to_string());
}
let result = boxed_result.unwrap();
let boxed_badges = result.get("badges").and_then(Value::as_array);
let mut badges = vec![];
if boxed_badges.is_some() {
for badge in boxed_badges.unwrap() {
badges.push(Badge {
badgeid: json_u64(badge, "badgeid"),
level: json_u64(badge, "level"),
completion_time: json_u64(badge, "completion_time"),
xp: json_u64(badge, "xp"),
scarcity: json_u64(badge, "scarcity"),
appid: json_u64(badge, "appid"),
border_color: json_u64(badge, "border_color"),
});
}
}
Ok(Badges {
badges,
player_xp: json_u64(result, "player_xp"),
player_level: json_u64(result, "player_level"),
player_xp_needed_to_level_up: json_u64(result, "player_xp_needed_to_level_up"),
player_xp_needed_current_level: json_u64(result, "player_xp_needed_current_level"),
})
}