steam-webapi-rust-sdk 0.0.9

Rust SDK for the Steam Web API: player profiles, owned games, stats/achievements, app catalog and news, and Dota 2 data, with built-in response caching
Documentation
use std::collections::HashMap;
use serde_json::Value;
use crate::{idota2match_570, make_api_call};
use crate::util::{build_steam_api_url, get_steam_web_api_key, json_str, json_u64};

#[cfg(test)]
mod tests;

#[derive(PartialEq, Clone, Debug)]
pub struct Hero {
    pub id: u64,
    pub name: String,
}

pub fn get_method_name() -> String {
    "GetHeroes".to_string()
}

pub fn get_version() -> String {
    "v1".to_string()
}

pub fn get(language: Option<String>) -> Result<Vec<Hero>, String> {
    let api_url = get_api_url(language);
    let boxed_response = make_api_call(api_url);
    if boxed_response.is_err() {
        return Err(boxed_response.err().unwrap());
    }

    parse_response(boxed_response.unwrap())
}

pub fn get_api_url(language: Option<String>) -> String {
    let interface = idota2match_570::get_interface();
    let method = get_method_name();
    let version = get_version();

    let mut params_map = HashMap::new();
    if language.is_some() {
        params_map.insert("language".to_string(), language.unwrap());
    }
    params_map.insert("key".to_string(), get_steam_web_api_key());

    build_steam_api_url(interface.as_str(), method.as_str(), version.as_str(), params_map)
}

pub fn parse_response(response: String) -> Result<Vec<Hero>, String> {
    let boxed_initial_parse = serde_json::from_str(&response);
    if boxed_initial_parse.is_err() {
        return Err(boxed_initial_parse.err().unwrap().to_string());
    }
    let json: Value = boxed_initial_parse.unwrap();

    let boxed_heroes = json.get("result").and_then(|r| r.get("heroes")).and_then(Value::as_array);
    if boxed_heroes.is_none() {
        return Err("response does not contain any heroes".to_string());
    }

    let mut heroes = vec![];
    for hero in boxed_heroes.unwrap() {
        heroes.push(Hero {
            id: json_u64(hero, "id"),
            name: json_str(hero, "name"),
        });
    }

    Ok(heroes)
}