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steam_enums/
easyncgamesessionuserstate.rs

1#![allow(non_camel_case_types)]
2#![allow(non_upper_case_globals)]
3#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
4#[repr(i32)]
5pub enum EAsyncGameSessionUserState {
6    Unknown = -1,
7    WaitingForOthers = 0,
8    ReadyForAction = 1,
9    Done = 2,
10}
11
12impl EAsyncGameSessionUserState {
13    pub fn from_i32(val: i32) -> Option<Self> {
14        match val {
15            x if x == Self::Unknown as i32 => Some(Self::Unknown),
16            x if x == Self::WaitingForOthers as i32 => Some(Self::WaitingForOthers),
17            x if x == Self::ReadyForAction as i32 => Some(Self::ReadyForAction),
18            x if x == Self::Done as i32 => Some(Self::Done),
19            _ => None,
20        }
21    }
22}