#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(i32)]
pub enum ETEProtobufIds {
EffectDispatchId = 400,
ArmorRicochetId = 401,
BeamEntPointId = 402,
BeamEntsId = 403,
BeamPointsId = 404,
BeamRingId = 405,
BubblesId = 408,
BubbleTrailId = 409,
DecalId = 410,
WorldDecalId = 411,
EnergySplashId = 412,
FizzId = 413,
ShatterSurfaceId = 414,
GlowSpriteId = 415,
ImpactId = 416,
MuzzleFlashId = 417,
BloodStreamId = 418,
ExplosionId = 419,
DustId = 420,
LargeFunnelId = 421,
SparksId = 422,
PhysicsPropId = 423,
SmokeId = 426,
}
impl ETEProtobufIds {
pub fn from_i32(val: i32) -> Option<Self> {
match val {
x if x == Self::EffectDispatchId as i32 => Some(Self::EffectDispatchId),
x if x == Self::ArmorRicochetId as i32 => Some(Self::ArmorRicochetId),
x if x == Self::BeamEntPointId as i32 => Some(Self::BeamEntPointId),
x if x == Self::BeamEntsId as i32 => Some(Self::BeamEntsId),
x if x == Self::BeamPointsId as i32 => Some(Self::BeamPointsId),
x if x == Self::BeamRingId as i32 => Some(Self::BeamRingId),
x if x == Self::BubblesId as i32 => Some(Self::BubblesId),
x if x == Self::BubbleTrailId as i32 => Some(Self::BubbleTrailId),
x if x == Self::DecalId as i32 => Some(Self::DecalId),
x if x == Self::WorldDecalId as i32 => Some(Self::WorldDecalId),
x if x == Self::EnergySplashId as i32 => Some(Self::EnergySplashId),
x if x == Self::FizzId as i32 => Some(Self::FizzId),
x if x == Self::ShatterSurfaceId as i32 => Some(Self::ShatterSurfaceId),
x if x == Self::GlowSpriteId as i32 => Some(Self::GlowSpriteId),
x if x == Self::ImpactId as i32 => Some(Self::ImpactId),
x if x == Self::MuzzleFlashId as i32 => Some(Self::MuzzleFlashId),
x if x == Self::BloodStreamId as i32 => Some(Self::BloodStreamId),
x if x == Self::ExplosionId as i32 => Some(Self::ExplosionId),
x if x == Self::DustId as i32 => Some(Self::DustId),
x if x == Self::LargeFunnelId as i32 => Some(Self::LargeFunnelId),
x if x == Self::SparksId as i32 => Some(Self::SparksId),
x if x == Self::PhysicsPropId as i32 => Some(Self::PhysicsPropId),
x if x == Self::SmokeId as i32 => Some(Self::SmokeId),
_ => None,
}
}
}