[−][src]Struct stdweb::web::GamepadButton
The state of an individual button on a gamepad device.
Methods
impl GamepadButton[src]
pub fn pressed(&self) -> bool[src]
Is the button currently pressed?
pub fn touched(&self) -> bool[src]
Is the button currently touched?
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pub fn value(&self) -> f64[src]
The amount which the button has been pressed, between 0.0 (not pressed), and 1.0 (fully pressed).
Trait Implementations
impl JsSerialize for GamepadButton[src]
impl TryFrom<GamepadButton> for Reference[src]
type Error = Void
The type returned in the event of a conversion error.
fn try_from(value: GamepadButton) -> Result<Self, Self::Error>[src]
impl TryFrom<Reference> for GamepadButton[src]
type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: Reference) -> Result<Self, Self::Error>[src]
impl<'_r> TryFrom<&'_r Reference> for GamepadButton[src]
type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: &Reference) -> Result<Self, Self::Error>[src]
impl TryFrom<Value> for GamepadButton[src]
type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: Value) -> Result<Self, Self::Error>[src]
impl<'_r> TryFrom<&'_r Value> for GamepadButton[src]
type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: &Value) -> Result<Self, Self::Error>[src]
impl InstanceOf for GamepadButton[src]
fn instance_of(reference: &Reference) -> bool[src]
impl ReferenceType for GamepadButton[src]
unsafe fn from_reference_unchecked(reference: Reference) -> Self[src]
impl Clone for GamepadButton[src]
fn clone(&self) -> GamepadButton[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq<GamepadButton> for GamepadButton[src]
fn eq(&self, other: &GamepadButton) -> bool[src]
fn ne(&self, other: &GamepadButton) -> bool[src]
impl Eq for GamepadButton[src]
impl AsRef<Reference> for GamepadButton[src]
impl From<GamepadButton> for Reference[src]
fn from(value: GamepadButton) -> Self[src]
impl Debug for GamepadButton[src]
Auto Trait Implementations
impl Send for GamepadButton
impl Sync for GamepadButton
Blanket Implementations
impl<T> From for T[src]
impl<T, U> Into for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
impl<T, U> TryFrom for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> Borrow for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,