use colored::Color as AnsiColor;
use console::Color as ConsoleColor;
const LANE_RGB: &[(u8, u8, u8)] = &[
(56, 189, 248), (74, 222, 128), (163, 230, 53), (250, 204, 21), (251, 146, 60), (248, 113, 113), (244, 114, 182), (167, 139, 250), ];
pub(crate) fn lane_rgb(column: usize) -> (u8, u8, u8) {
LANE_RGB[column % LANE_RGB.len()]
}
pub(crate) fn lane_color(column: usize) -> AnsiColor {
let (r, g, b) = lane_rgb(column);
AnsiColor::TrueColor { r, g, b }
}
pub(crate) fn lane_console_color(column: usize) -> ConsoleColor {
let (r, g, b) = lane_rgb(column);
ConsoleColor::TrueColor(r, g, b)
}