statum-core 0.1.21

Compile-time state machine magic for Rust: Zero-boilerplate typestate patterns with automatic transition validation
Documentation
statum-core-0.1.21 has been yanked.

Statum

Statum is a zero-boilerplate library for finite-state machines in Rust, with compile-time state transition validation. It provides two attribute macros:

  • #[state] for defining states (as enums).
  • #[machine] for creating a state machine struct that tracks which state you’re in at compile time.

Quick Start (Minimal Example)

Here’s the simplest usage of Statum without any extra features:

use statum::{state, machine};

// 1. Define your states as an enum.
#[state]
pub enum LightState {
    Off,
    On,
}

// 2. Create a machine struct that references one of those states.
#[machine]
pub struct Light<S: LightState> {
    name: String,
}

// 3. Implement transitions for each state.
impl Light<Off> {
    pub fn switch_on(self) -> Light<On> {
        self.transition()
    }
}

impl Light<On> {
    pub fn switch_off(self) -> Light<Off> {
        self.transition()
    }
}

fn main() {
    // 4. Create a machine with the "Off" state.
    let light = Light::<Off>::new("desk lamp".to_owned());

    // 5. Transition from Off -> On, On -> Off, etc.
    let light = light.switch_on();
    let light = light.switch_off();
}

How It Works

  • #[state] transforms your enum, generating one struct per variant (like Off and On), plus a trait LightState.
  • #[machine] injects extra fields (marker, state_data) to track which state you’re in, letting you define transitions that change the state at the type level.

That’s it! You now have a compile-time guaranteed state machine where invalid transitions are impossible.


Additional Features & Examples

1. Adding Debug, Clone, or Other Derives

By default, you can add normal Rust derives on your enum and struct. For example:

#[state]
#[derive(Debug, Clone)]
pub enum LightState {
    Off,
    On,
}

#[machine]
#[derive(Debug, Clone)]
pub struct Light<S: LightState> {
    name: String,
}

Important: If you place #[derive(...)] above #[machine], you may see an error like:

error[E0063]: missing fields `marker` and `state_data` in initializer of `Light<_>`
   |
14 | #[derive(Debug, Clone)]
   |          ^ missing `marker` and `state_data`

That’s because the derive macro for Clone, Debug, etc., expands before #[machine] has injected these extra fields. To avoid this, either:

  • Put #[machine] above the derive(s), or
  • Remove the conflicting derive(s) from the same item.

For example, this works:

#[machine]
#[derive(Debug, Clone)]
pub struct Light<S: LightState> {
    name: String,
}

2. serde Integration

Statum can optionally propagate Serialize/Deserialize derives if you enable the "serde" feature and derive those on your #[state] enum. For example:

[dependencies]
statum = { version = "x.y.z", features = ["serde"] }
serde = { version = "1.0", features = ["derive"] }

Then, in your code:

use statum::state;

#[state]
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub enum DocumentState {
    Draft,
    Published,
}

If you enable Statum’s "serde" feature, any #[derive(Serialize)] and #[derive(Deserialize)] you put on the enum will get passed through to the expanded variant structs. If you do not enable that feature, deriving those traits will likely fail to compile.


3. Complex Transitions & Data-Bearing States

States can hold data. For example:

#[state]
pub enum ReviewState {
    Draft,
    InReview(ReviewData),
    Published,
}

#[derive(Debug)]
pub struct ReviewData {
    reviewer: String,
    notes: Vec<String>,
}

#[machine]
pub struct Document<S: ReviewState> {
    id: String,
    content: String,
}

// ...

impl Document<Draft> {
    pub fn submit_for_review(self, reviewer: String) -> Document<InReview> {
        let data = ReviewData { reviewer, notes: vec![] };
        self.transition_with(data)
    }
}

// ...

Accessing State Data

Use .get_state_data() or .get_state_data_mut() to interact with the state-specific data:

impl Document<Review> {
    fn add_comment(&mut self, comment: String) {
        if let Some(review_data) = self.get_state_data_mut() {
            review_data.comments.push(comment);
        }
    }

    fn reviewer_name(&self) -> Option<&str> {
        self.get_state_data().map(|data| data.reviewer.as_str())
    }

    fn approve(self) -> Document<Published> {
        self.transition()
    }
}

4. Attribute Ordering

  • #[state] must go on an enum.
  • #[machine] must go on a struct.
  • Because #[machine] injects extra fields, you need it above any user #[derive(...)]. If you place #[derive(...) ] first, you might see “missing fields marker and state_data in initializer” errors.

5. Implementing the Typestate Builder Pattern with Statum

The typestate builder pattern is a powerful way to enforce correct usage of a sequence of steps at compile time. With statum, you can implement this pattern using the provided #[state] and #[machine] macros to ensure type-safe state transitions in your builders.

This guide will walk you through implementing a typestate builder for a hypothetical "User Registration" workflow.


Overview

Imagine we have a multi-step process for registering a user:

  1. Collect the user's name.
  2. Set the user's email.
  3. Submit the registration.

Using the typestate builder pattern, we can ensure:

  • Each step must be completed before moving to the next.
  • Skipping steps or submitting prematurely results in compile-time errors.

Steps to Implement

1. Define States

Each step in the builder process is represented as a state using #[state]. For example:

use statum::{state, machine};

#[state]
pub enum UserState {
    NameNotSet,
    NameSet(NameData),
    EmailSet(UserData),
}

#[derive(Debug, Clone)]
pub struct NameData {
    name: String,
}

#[derive(Debug, Clone)]
pub struct UserData {
    name: String,
    email: String,
}

Here:

  • NameNotSet: The initial state where the name has not been set.
  • NameSet: The state where the name is provided but the email is not.
  • EmailSet: The final state before submission.
2. Create the Builder Machine

The builder itself is a #[machine]-decorated struct that uses the defined states.

#[machine]
#[derive(Debug, Clone)]
pub struct UserBuilder<S: UserState> {
    id: u32,
}

This struct will manage transitions between states.

3. Define State Transitions

Implement methods to move from one state to the next:

Transition from NameNotSet to NameSet
impl UserBuilder<NameNotSet> {
    pub fn set_name(self, name: String) -> UserBuilder<NameSet> {
        let data = NameData { name };
        self.transition_with(data)
    }
}
Transition from NameSet to EmailSet
impl UserBuilder<NameSet> {
    pub fn set_email(self, email: String) -> UserBuilder<EmailSet> {
        let NameData { name } = self.get_state_data().unwrap().clone();
        let data = UserData { name, email };
        self.transition_with(data)
    }
}
Transition from EmailSet to Submission
impl UserBuilder<EmailSet> {
    pub fn submit(self) -> Result<(), &'static str> {
        let UserData { name, email } = self.get_state_data().unwrap();
        println!("User registered: Name = {}, Email = {}", name, email);
        Ok(())
    }
}
4. Example Usage

Here’s how you would use this builder:

fn main() {
    let builder = UserBuilder::<NameNotSet>::new(1);

    // Step 1: Set the name
    let builder = builder.set_name("Alice".to_string());

    // Step 2: Set the email
    let builder = builder.set_email("alice@example.com".to_string());

    // Step 3: Submit the registration
    builder.submit().unwrap();
}
Compile-Time Guarantees
  • You cannot set the email without first setting the name:

    let builder = UserBuilder::<NameNotSet>::new(1);
    let builder = builder.set_email("alice@example.com".to_string()); // Compile-time error
    
  • You cannot submit the builder without setting the name and email:

    let builder = UserBuilder::<NameNotSet>::new(1);
    builder.submit(); // Compile-time error
    

Common Errors and Tips

  1. missing fields marker and state_data

    • Usually means your derive macros (e.g., Clone or Debug) expanded before Statum could inject those fields. Move #[machine] above your derives, or remove them.
  2. cannot find type X in this scope

    • Ensure that you define your #[machine] struct before you reference it in impl blocks or function calls.
  3. Feature gating

    • If you’re using #[derive(Serialize, Deserialize)] on a #[state] enum but didn’t enable the serde feature in Statum, you’ll get compile errors about missing trait bounds.

Lint Warnings (unexpected_cfgs)

If you see warnings like:

= note: no expected values for `feature`
= help: consider adding `foo` as a feature in `Cargo.toml`

it means you have the unexpected_cfgs lint enabled but you haven’t told your crate “feature = foo” is valid. This is a Rust nightly lint that ensures you only use #[cfg(feature="...")] with known feature values.

To fix it, either disable the lint or declare the allowed values in your crate’s Cargo.toml:

[lints.rust.unexpected_cfgs]
check-cfg = [
  'cfg(feature, values("serde"))'
]
level = "warn"

License

Statum is distributed under the terms of the MIT license. See LICENSE for details.