#[static_dispatch::setup]
trait SomethingBehavior {
fn something(&self);
}
use SomethingBehavior as OtherBehavior;
struct A;
impl OtherBehavior for A {
fn something(&self) {}
}
struct B;
impl OtherBehavior for B {
fn something(&self) {}
}
// only original name works
#[static_dispatch::setup]
enum Something {
A(A),
B(B),
}
static_dispatch::implementation!(SomethingBehavior for Something);
#[test]
fn rename() {
let mut something = Something::A(A);
something.something();
something = Something::B(B);
something.something();
}