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//! General purpose global allocator(s) with static storage.
//!
//! Provides an allocator for extremely resource constrained environments where the only memory
//! guaranteed is your program's image in memory as provided by the loader. Possible use cases are
//! OS-less development, embedded, bootloaders (even stage0/1 maybe, totally untested).
//!
//! ## Usage
//!
//! ```rust
//! use static_alloc::Slab;
//!
//! #[global_allocator]
//! static A: Slab<[u8; 1 << 16]> = Slab::uninit();
//!
//! fn main() {
//! let v = vec![0xdeadbeef_u32; 128];
//! println!("{:x?}", v);
//! }
//! ```
// Copyright 2019 Andreas Molzer
use ;
use UnsafeCell;
use ;
use null_mut;
use ;
/// An allocator whose memory resource has static storage duration.
///
/// The type parameter `T` is used mostly to annotate the required size and alignment of the region
/// and has no futher use. Note that in particular there is no safe way to retrieve or unwrap an
/// inner instance even if the `Slab` was not constructed as a shared global static.
///
/// ## Usage as global allocator
///
/// You can use the stable rust attribute to use an instance of this type as the global allocator.
///
/// ```rust,no_run
/// use static_alloc::Slab;
///
/// #[global_allocator]
/// static A: Slab<[u8; 1 << 16]> = Slab::uninit();
///
/// fn main() { }
/// ```
///
/// Take care, some runtime features of Rust will allocator some memory before or after your own
/// code. In particular, it was found to be be tricky to find out more on the usage of the builtin
/// test framework which seemingly allocates some structures per test.
///
/// ## Usage as a (local) bag of bits
///
/// It is of course entirely possible to use a local instance instead of a single global allocator.
/// For example you could utilize the pointer interface directly to build a `#[no_std]` dynamic
/// data structure in an environment without `extern lib alloc`. This feature was the original
/// motivation behind the crate but no such data structures are provided here so a quick sketch of
/// the idea must do:
///
/// ```
/// use core::alloc;
/// use static_alloc::Slab;
///
/// #[repr(align(4096))]
/// struct PageTable {
/// // some non-trivial type.
/// # _private: [u8; 4096],
/// }
///
/// impl PageTable {
/// pub unsafe fn new(into: *mut u8) -> &'static mut Self {
/// // ...
/// # &mut *(into as *mut Self)
/// }
/// }
///
/// // Allocator for pages for page tables. Provides 64 pages. When the
/// // program/kernel is provided as an ELF the bootloader reserves
/// // memory for us as part of the loading process that we can use
/// // purely for page tables. Replaces asm `paging: .BYTE <size>;`
/// static Paging: Slab<[u8; 1 << 18]> = Slab::uninit();
///
/// fn main() {
/// let layout = alloc::Layout::new::<PageTable>();
/// let memory = Paging.alloc(layout).unwrap();
/// let table = unsafe {
/// PageTable::new(memory)
/// };
/// }
/// ```
///
/// A similar structure would of course work to allocate some non-`'static' objects from a
/// temporary `Slab`.
///
/// ## More insights
///
/// WIP: May want to wrap moving values into an allocate region into a safe abstraction with
/// correct lifetimes. This would include slices.
// SAFETY: at most one thread gets a pointer to each chunk of data.
unsafe
unsafe