use stateset_core::{
Channel, ChannelFilter, ChannelId, ChannelProductMapping, ChannelProductSyncItem,
CreateChannel, Result, UpdateChannel,
};
use stateset_db::{Database, DatabaseCapability};
use std::sync::Arc;
pub struct Channels {
db: Arc<dyn Database>,
}
impl std::fmt::Debug for Channels {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Channels").finish_non_exhaustive()
}
}
impl Channels {
pub(crate) fn new(db: Arc<dyn Database>) -> Self {
Self { db }
}
#[must_use]
pub fn is_supported(&self) -> bool {
self.db.supports_capability(DatabaseCapability::Channels)
}
fn ensure(&self) -> Result<()> {
self.db.ensure_capability(DatabaseCapability::Channels)
}
pub fn create(&self, input: CreateChannel) -> Result<Channel> {
self.ensure()?;
self.db.channels().create(input)
}
pub fn get(&self, id: ChannelId) -> Result<Option<Channel>> {
self.ensure()?;
self.db.channels().get(id)
}
pub fn update(&self, id: ChannelId, input: UpdateChannel) -> Result<Channel> {
self.ensure()?;
self.db.channels().update(id, input)
}
pub fn list(&self, filter: ChannelFilter) -> Result<Vec<Channel>> {
self.ensure()?;
self.db.channels().list(filter)
}
pub fn delete(&self, id: ChannelId) -> Result<()> {
self.ensure()?;
self.db.channels().delete(id)
}
pub fn set_lock(&self, id: ChannelId, locked: bool) -> Result<Channel> {
self.ensure()?;
self.db.channels().set_lock(id, locked)
}
pub fn sync_products(&self, id: ChannelId, items: Vec<ChannelProductSyncItem>) -> Result<u64> {
self.ensure()?;
self.db.channels().sync_products(id, items)
}
pub fn list_product_mappings(&self, id: ChannelId) -> Result<Vec<ChannelProductMapping>> {
self.ensure()?;
self.db.channels().list_product_mappings(id)
}
}