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//! Fulfillment (Pick/Pack/Ship) operations
//!
//! Comprehensive outbound warehouse operations supporting:
//! - Wave planning for efficient picking
//! - Pick task management
//! - Pack/carton management
//! - Ship task and handoff
//!
//! # Example
//!
//! ```rust,no_run
//! use stateset_embedded::{Commerce, CreateWave, OrderId, PickTaskFilter, PickStatus};
//!
//! let commerce = Commerce::new("./store.db")?;
//!
//! // Create a wave from orders
//! let wave = commerce.fulfillment().create_wave(CreateWave {
//! warehouse_id: 1,
//! order_ids: vec![OrderId::new(), OrderId::new()],
//! priority: Some(1),
//! ..Default::default()
//! })?;
//!
//! // Release wave for picking
//! let wave = commerce.fulfillment().release_wave(wave.id)?;
//!
//! // Get pending picks for the wave
//! let picks = commerce.fulfillment().list_picks(PickTaskFilter {
//! wave_id: Some(wave.id),
//! status: Some(PickStatus::Pending),
//! ..Default::default()
//! })?;
//! # Ok::<(), stateset_embedded::CommerceError>(())
//! ```
use rust_decimal::Decimal;
use stateset_core::{
AddCarton, AddCartonItem, BatchResult, Carton, CartonItem, CompletePick, CompleteShip,
CreatePackTask, CreatePickTask, CreateShipTask, CreateWave, FulfillmentId, OrderId, PackTask,
PackTaskFilter, PickTask, PickTaskFilter, Result, ShipTask, ShipTaskFilter, Wave, WaveFilter,
};
use stateset_db::Database;
use std::sync::Arc;
use uuid::Uuid;
/// Fulfillment (pick/pack/ship) management interface.
pub struct Fulfillment {
db: Arc<dyn Database>,
}
impl std::fmt::Debug for Fulfillment {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Fulfillment").finish_non_exhaustive()
}
}
impl Fulfillment {
pub(crate) fn new(db: Arc<dyn Database>) -> Self {
Self { db }
}
// ========================================================================
// Wave Operations
// ========================================================================
/// Create a wave grouping multiple orders for efficient picking.
///
/// # Example
///
/// ```rust,no_run
/// use stateset_embedded::{Commerce, CreateWave, OrderId};
///
/// let commerce = Commerce::new(":memory:")?;
///
/// let wave = commerce.fulfillment().create_wave(CreateWave {
/// warehouse_id: 1,
/// order_ids: vec![OrderId::new(), OrderId::new(), OrderId::new()],
/// priority: Some(1),
/// notes: Some("Priority batch for same-day shipping".into()),
/// created_by: Some("warehouse_manager".into()),
/// })?;
///
/// println!("Created wave {} with {} orders", wave.wave_number, wave.order_count);
/// # Ok::<(), stateset_embedded::CommerceError>(())
/// ```
pub fn create_wave(&self, input: CreateWave) -> Result<Wave> {
self.db.fulfillment().create_wave(input)
}
/// Get a wave by ID.
pub fn get_wave(&self, id: FulfillmentId) -> Result<Option<Wave>> {
self.db.fulfillment().get_wave(id)
}
/// Get a wave by wave number.
pub fn get_wave_by_number(&self, number: &str) -> Result<Option<Wave>> {
self.db.fulfillment().get_wave_by_number(number)
}
/// List waves with optional filtering.
pub fn list_waves(&self, filter: WaveFilter) -> Result<Vec<Wave>> {
self.db.fulfillment().list_waves(filter)
}
/// Release a wave for picking (draft -> released).
///
/// Once released, pick tasks become available for warehouse workers.
pub fn release_wave(&self, id: FulfillmentId) -> Result<Wave> {
self.db.fulfillment().release_wave(id)
}
/// Complete a wave (all picks finished).
pub fn complete_wave(&self, id: FulfillmentId) -> Result<Wave> {
self.db.fulfillment().complete_wave(id)
}
/// Cancel a wave.
pub fn cancel_wave(&self, id: FulfillmentId) -> Result<Wave> {
self.db.fulfillment().cancel_wave(id)
}
/// Get order IDs in a wave.
pub fn get_wave_orders(&self, wave_id: FulfillmentId) -> Result<Vec<OrderId>> {
self.db.fulfillment().get_wave_orders(wave_id)
}
/// Count waves matching the filter.
pub fn count_waves(&self, filter: WaveFilter) -> Result<u64> {
self.db.fulfillment().count_waves(filter)
}
// ========================================================================
// Pick Operations
// ========================================================================
/// Create a pick task.
pub fn create_pick(&self, input: CreatePickTask) -> Result<PickTask> {
self.db.fulfillment().create_pick(input)
}
/// Get a pick task by ID.
pub fn get_pick(&self, id: Uuid) -> Result<Option<PickTask>> {
self.db.fulfillment().get_pick(id)
}
/// List pick tasks with optional filtering.
///
/// # Example
///
/// ```rust,no_run
/// use stateset_embedded::{Commerce, PickTaskFilter, PickStatus};
///
/// let commerce = Commerce::new(":memory:")?;
///
/// // Get all pending picks for a warehouse
/// let picks = commerce.fulfillment().list_picks(PickTaskFilter {
/// warehouse_id: Some(1),
/// status: Some(PickStatus::Pending),
/// limit: Some(50),
/// ..Default::default()
/// })?;
///
/// for pick in picks {
/// println!("Pick {} of {} from location {}",
/// pick.quantity_requested, pick.sku, pick.source_location_id);
/// }
/// # Ok::<(), stateset_embedded::CommerceError>(())
/// ```
pub fn list_picks(&self, filter: PickTaskFilter) -> Result<Vec<PickTask>> {
self.db.fulfillment().list_picks(filter)
}
/// Assign a pick task to a user.
pub fn assign_pick(&self, id: Uuid, assigned_to: &str) -> Result<PickTask> {
self.db.fulfillment().assign_pick(id, assigned_to)
}
/// Start a pick task.
pub fn start_pick(&self, id: Uuid) -> Result<PickTask> {
self.db.fulfillment().start_pick(id)
}
/// Complete a pick task.
///
/// # Example
///
/// ```rust,no_run
/// use stateset_embedded::{Commerce, CompletePick};
/// use rust_decimal_macros::dec;
/// use uuid::Uuid;
///
/// let commerce = Commerce::new(":memory:")?;
///
/// // Complete a pick with full quantity
/// let pick = commerce.fulfillment().complete_pick(CompletePick {
/// pick_id: Uuid::new_v4(),
/// quantity_picked: dec!(10),
/// quantity_short: None,
/// short_reason: None,
/// lot_id: None,
/// serial_number: None,
/// completed_by: Some("picker_01".into()),
/// })?;
/// # Ok::<(), stateset_embedded::CommerceError>(())
/// ```
pub fn complete_pick(&self, input: CompletePick) -> Result<PickTask> {
self.db.fulfillment().complete_pick(input)
}
/// Report a short pick (less than requested quantity available).
pub fn report_short(&self, id: Uuid, short_qty: Decimal, reason: &str) -> Result<PickTask> {
self.db.fulfillment().report_short(id, short_qty, reason)
}
/// Cancel a pick task.
pub fn cancel_pick(&self, id: Uuid) -> Result<PickTask> {
self.db.fulfillment().cancel_pick(id)
}
/// Get all picks for an order.
pub fn get_picks_for_order(&self, order_id: OrderId) -> Result<Vec<PickTask>> {
self.db.fulfillment().get_picks_for_order(order_id)
}
/// Get all picks in a wave.
pub fn get_picks_for_wave(&self, wave_id: FulfillmentId) -> Result<Vec<PickTask>> {
self.db.fulfillment().get_picks_for_wave(wave_id)
}
/// Count pick tasks matching the filter.
pub fn count_picks(&self, filter: PickTaskFilter) -> Result<u64> {
self.db.fulfillment().count_picks(filter)
}
// ========================================================================
// Pack Operations
// ========================================================================
/// Create a pack task for an order.
pub fn create_pack(&self, input: CreatePackTask) -> Result<PackTask> {
self.db.fulfillment().create_pack(input)
}
/// Get a pack task by ID.
pub fn get_pack(&self, id: Uuid) -> Result<Option<PackTask>> {
self.db.fulfillment().get_pack(id)
}
/// List pack tasks with optional filtering.
pub fn list_packs(&self, filter: PackTaskFilter) -> Result<Vec<PackTask>> {
self.db.fulfillment().list_packs(filter)
}
/// Assign a pack task to a user.
pub fn assign_pack(&self, id: Uuid, assigned_to: &str) -> Result<PackTask> {
self.db.fulfillment().assign_pack(id, assigned_to)
}
/// Start packing.
pub fn start_pack(&self, id: Uuid) -> Result<PackTask> {
self.db.fulfillment().start_pack(id)
}
/// Complete packing.
pub fn complete_pack(&self, id: Uuid) -> Result<PackTask> {
self.db.fulfillment().complete_pack(id)
}
/// Add a carton to a pack task.
///
/// # Example
///
/// ```rust,no_run
/// use stateset_embedded::{Commerce, AddCarton, PackageType};
/// use rust_decimal_macros::dec;
/// use uuid::Uuid;
///
/// let commerce = Commerce::new(":memory:")?;
///
/// let carton = commerce.fulfillment().add_carton(AddCarton {
/// pack_task_id: Uuid::new_v4(),
/// package_type: PackageType::Box,
/// weight_kg: Some(dec!(2.5)),
/// length_cm: Some(dec!(30)),
/// width_cm: Some(dec!(20)),
/// height_cm: Some(dec!(15)),
/// })?;
///
/// println!("Created carton {}", carton.carton_number);
/// # Ok::<(), stateset_embedded::CommerceError>(())
/// ```
pub fn add_carton(&self, input: AddCarton) -> Result<Carton> {
self.db.fulfillment().add_carton(input)
}
/// Add an item to a carton.
pub fn add_carton_item(&self, input: AddCartonItem) -> Result<CartonItem> {
self.db.fulfillment().add_carton_item(input)
}
/// Get all cartons for a pack task.
pub fn get_cartons(&self, pack_task_id: Uuid) -> Result<Vec<Carton>> {
self.db.fulfillment().get_cartons(pack_task_id)
}
/// Get items in a carton.
pub fn get_carton_items(&self, carton_id: Uuid) -> Result<Vec<CartonItem>> {
self.db.fulfillment().get_carton_items(carton_id)
}
/// Mark a carton's label as printed.
pub fn mark_label_printed(&self, carton_id: Uuid) -> Result<Carton> {
self.db.fulfillment().mark_label_printed(carton_id)
}
/// Cancel a pack task.
pub fn cancel_pack(&self, id: Uuid) -> Result<PackTask> {
self.db.fulfillment().cancel_pack(id)
}
/// Count pack tasks matching the filter.
pub fn count_packs(&self, filter: PackTaskFilter) -> Result<u64> {
self.db.fulfillment().count_packs(filter)
}
// ========================================================================
// Ship Operations
// ========================================================================
/// Create a ship task.
pub fn create_ship(&self, input: CreateShipTask) -> Result<ShipTask> {
self.db.fulfillment().create_ship(input)
}
/// Get a ship task by ID.
pub fn get_ship(&self, id: Uuid) -> Result<Option<ShipTask>> {
self.db.fulfillment().get_ship(id)
}
/// List ship tasks with optional filtering.
pub fn list_ships(&self, filter: ShipTaskFilter) -> Result<Vec<ShipTask>> {
self.db.fulfillment().list_ships(filter)
}
/// Assign a ship task to a user.
pub fn assign_ship(&self, id: Uuid, assigned_to: &str) -> Result<ShipTask> {
self.db.fulfillment().assign_ship(id, assigned_to)
}
/// Record label printing for a ship task.
pub fn print_label(&self, id: Uuid, label_url: &str) -> Result<ShipTask> {
self.db.fulfillment().print_label(id, label_url)
}
/// Complete shipping with tracking number.
///
/// # Example
///
/// ```rust,no_run
/// use stateset_embedded::{Commerce, CompleteShip};
/// use rust_decimal_macros::dec;
/// use uuid::Uuid;
///
/// let commerce = Commerce::new(":memory:")?;
///
/// let ship = commerce.fulfillment().complete_ship(CompleteShip {
/// ship_task_id: Uuid::new_v4(),
/// tracking_number: "1Z999AA10123456784".into(),
/// shipping_cost: Some(dec!(12.50)),
/// shipped_by: Some("shipping_clerk".into()),
/// })?;
///
/// println!("Shipped with tracking: {}", ship.tracking_number.unwrap());
/// # Ok::<(), stateset_embedded::CommerceError>(())
/// ```
pub fn complete_ship(&self, input: CompleteShip) -> Result<ShipTask> {
self.db.fulfillment().complete_ship(input)
}
/// Cancel a ship task.
pub fn cancel_ship(&self, id: Uuid) -> Result<ShipTask> {
self.db.fulfillment().cancel_ship(id)
}
/// Count ship tasks matching the filter.
pub fn count_ships(&self, filter: ShipTaskFilter) -> Result<u64> {
self.db.fulfillment().count_ships(filter)
}
// ========================================================================
// Workflow Helpers
// ========================================================================
/// Create pick tasks for all items in an order.
///
/// Automatically finds pickable locations for each item.
pub fn create_picks_for_order(
&self,
order_id: OrderId,
warehouse_id: i32,
) -> Result<Vec<PickTask>> {
self.db.fulfillment().create_picks_for_order(order_id, warehouse_id)
}
/// Check if all picks for an order are complete (ready to pack).
pub fn is_order_ready_to_pack(&self, order_id: OrderId) -> Result<bool> {
self.db.fulfillment().is_order_ready_to_pack(order_id)
}
/// Check if packing is complete for an order (ready to ship).
pub fn is_order_ready_to_ship(&self, order_id: OrderId) -> Result<bool> {
self.db.fulfillment().is_order_ready_to_ship(order_id)
}
// ========================================================================
// Batch Operations
// ========================================================================
/// Create multiple waves in a batch.
pub fn create_waves_batch(&self, inputs: Vec<CreateWave>) -> Result<BatchResult<Wave>> {
self.db.fulfillment().create_waves_batch(inputs)
}
/// Get multiple picks by ID.
pub fn get_picks_batch(&self, ids: Vec<Uuid>) -> Result<Vec<PickTask>> {
self.db.fulfillment().get_picks_batch(ids)
}
}