use state_shift::{states, switch_to, type_state};
#[derive(Debug)]
struct Player {
race: Race,
level: u8,
skill_slots: u8,
}
#[derive(Debug, PartialEq)]
enum Race {
#[allow(unused)]
Orc,
Human,
}
#[type_state(state_slots = 1, default_state = Initial)]
struct PlayerBuilder {
race: Option<Race>,
level: Option<u8>,
skill_slots: Option<u8>,
}
#[states(Initial, RaceSet, LevelSet, SkillSlotsSet)]
impl PlayerBuilder {
#[require(Initial)] fn new() -> PlayerBuilder {
PlayerBuilder {
race: None,
level: None,
skill_slots: None,
}
}
#[require(Initial)] #[switch_to(RaceSet)] fn set_race(self, race: Race) -> PlayerBuilder {
PlayerBuilder {
race: Some(race),
level: self.level,
skill_slots: self.skill_slots,
}
}
#[require(RaceSet)]
#[switch_to(LevelSet)]
fn set_level(self, level_modifier: u8) -> PlayerBuilder {
let level = match self.race {
Some(Race::Orc) => level_modifier + 2, Some(Race::Human) => level_modifier, None => unreachable!("type safety ensures that `race` is initialized"),
};
PlayerBuilder {
race: self.race,
level: Some(level),
skill_slots: self.skill_slots,
}
}
#[require(LevelSet)]
#[switch_to(SkillSlotsSet)]
fn set_skill_slots(self, skill_slot_modifier: u8) -> PlayerBuilder {
let skill_slots = match self.race {
Some(Race::Orc) => skill_slot_modifier,
Some(Race::Human) => skill_slot_modifier + 1, None => unreachable!("type safety ensures that `race` should be initialized"),
};
PlayerBuilder {
race: self.race,
level: self.level,
skill_slots: Some(skill_slots),
}
}
#[require(A)]
fn say_hi(self) -> Self {
println!("Hi!");
self
}
#[require(SkillSlotsSet)]
fn build(self) -> Player {
Player {
race: self.race.expect("type safety ensures this is set"),
level: self.level.expect("type safety ensures this is set"),
skill_slots: self.skill_slots.expect("type safety ensures this is set"),
}
}
}
impl PlayerBuilder {
fn my_weird_method(&self) -> Self {
use std::marker::PhantomData;
Self {
race: Some(Race::Human),
level: self.level,
skill_slots: self.skill_slots,
_state: (PhantomData), }
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn simple_player_creation_works() {
let player = PlayerBuilder::new()
.set_race(Race::Human)
.set_level(10)
.set_skill_slots(10)
.say_hi()
.build();
assert_eq!(player.race, Race::Human);
assert_eq!(player.level, 10);
assert_eq!(player.skill_slots, 11);
}
#[test]
fn method_outside_of_macro_works() {
let player = PlayerBuilder::new();
let another_player = PlayerBuilder::my_weird_method(&player);
assert_eq!(player.level, another_player.level);
assert_eq!(player.skill_slots, another_player.skill_slots);
}
}