1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*
* Copyright 2019 The Starlark in Rust Authors.
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! Starlark call stack.
// FIXME: I think we should rewrite the CallStack stuff entirely:
// * Don't keep a call stack, just a call stack depth.
// * When people did StackGuard.inc just do CallStack.inc, we need less info
// once it's an int so can reuse.
// * When an exception happens, decorate it with the call stack on the way back
// up, in eval_call.
use fmt;
use Debug;
use Display;
use crateFrame;
pub const CALL_STACK_TRACEBACK_PREFIX: &str = "Traceback (most recent call last):";
/// Owned call stack.