use bevy_ecs::prelude::*;
use egor_glue::camera::*;
use starbloom_base::prelude::*;
pub struct CameraPlugin();
impl Plugin for CameraPlugin {
fn create(world: &mut World, _schedule: &mut Schedule) {
world.insert_resource(MainCamera::default());
}
}
#[derive(Resource, Default)]
pub struct MainCamera {
pub cam: Camera,
}