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AgentState

Struct AgentState 

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pub struct AgentState {
    pub agent_model: AgentModel,
    pub messages: Vec<ChatMessage>,
    pub tools: Option<Vec<Tool>>,
    pub llm_input: Option<LLMInput>,
    pub llm_output: Option<LLMOutput>,
    pub metadata: Option<HashMap<String, Value>>,
}

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§agent_model: AgentModel§messages: Vec<ChatMessage>§tools: Option<Vec<Tool>>§llm_input: Option<LLMInput>§llm_output: Option<LLMOutput>§metadata: Option<HashMap<String, Value>>

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impl AgentState

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pub fn new( agent_model: AgentModel, messages: Vec<ChatMessage>, tools: Option<Vec<Tool>>, ) -> Self

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pub fn set_messages(&mut self, messages: Vec<ChatMessage>)

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pub fn set_tools(&mut self, tools: Option<Vec<Tool>>)

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pub fn set_agent_model(&mut self, agent_model: AgentModel)

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pub fn set_llm_input(&mut self, llm_input: Option<LLMInput>)

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pub fn set_llm_output( &mut self, new_message: LLMMessage, new_usage: Option<LLMTokenUsage>, )

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pub fn append_new_message(&mut self, new_message: ChatMessage)

Trait Implementations§

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impl Clone for AgentState

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fn clone(&self) -> AgentState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AgentState

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fn default() -> AgentState

Returns the “default value” for a type. Read more
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impl Hook<AgentState> for FileScratchpadContextHook

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fn name(&self) -> &str

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fn execute<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, ctx: &'life1 mut HookContext<AgentState>, event: &'life2 LifecycleEvent, ) -> Pin<Box<dyn Future<Output = Result<HookAction, HookError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn priority(&self) -> u8

Execution priority (lower = earlier execution)
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impl Hook<AgentState> for InlineScratchpadContextHook

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fn name(&self) -> &str

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fn execute<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, ctx: &'life1 mut HookContext<AgentState>, event: &'life2 LifecycleEvent, ) -> Pin<Box<dyn Future<Output = Result<HookAction, HookError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn priority(&self) -> u8

Execution priority (lower = earlier execution)
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impl Hook<AgentState> for TaskBoardContextHook

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fn name(&self) -> &str

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fn execute<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, ctx: &'life1 mut HookContext<AgentState>, event: &'life2 LifecycleEvent, ) -> Pin<Box<dyn Future<Output = Result<HookAction, HookError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn priority(&self) -> u8

Execution priority (lower = earlier execution)
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impl Serialize for AgentState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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