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//! # Lua Virtual Machine and Userscript Environment
//!
//! The [`LuaVM`] actor provides a userscript environment for extensive
//! customization of sscan. Users can modify behavior, change scan
//! engine configuration, or even register custom scan engines.
//!
//! ## API Documentation
//!
//! For information about the various APIs sscan exposes to userscripts,
//! see each of the various modules under [`userscript_apis`]
//!
// Modules
// Scope Imports
use ;
use *;
use register_version_apis;
/// Manages the Lua virtual machine and userscript APIs.
///
/// One of the core strengths of sscan is its high degree of
/// extensibility via its Lua userscript subsystem. Through userscripts,
/// one can register custom scan engines and configure just about every
/// aspect of sscan.
///
/// This actor encapsulates the Lua virtual machine and provides APIs
/// for managing the userscript environment. Its primary job is to
/// register Lua APIs that userscripts can use to customize sscan, and
/// it also handles the execution of the userscripts themselves.
///
/// # Usage
///
/// The recommended way to use [`LuaVM`] is to first instantiate the
/// [`System`](crate::system::System) actor, and then request an
/// [`ActorRef`] to the virtual machine.
///
/// # Example
///
/// ```
/// # use sscan::{lua_vm::{LuaVM, messages::ExecuteChunk}, system::{System, messages::GetActorLuaVM}};
/// # #[tokio::main]
/// # async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// // Start the system actor. System will automatically start and manage LuaVM.
/// let system = kameo::spawn(System::default());
///
/// // Get an ActorRef to LuaVM.
/// let lua_vm = system.ask(GetActorLuaVM).await?.unwrap();
///
/// // Execute some Lua code in the userscript environment.
/// lua_vm.tell(ExecuteChunk::using(r#"
/// print("Hello, World!")
/// "#)).await?;
/// # Ok(())
/// # }
/// ```
;