Expand description
Structs§
- A named bone. index and parent_index determine the skeleton’s bone hierarchy.
Enums§
- Billboarding reorients a MeshObject parented to a bone based on the camera. This effect is commonly used for 2D sprites for particles and distant objects like trees.
- An ordered, hierarchical collection of bones and their associated transforms. Each bone entry has transformation matrices stored at the corresponding locations in the transform arrays. The transforms array can be used to calculate the remaining arrays. Compatible with file version 1.0.