Module ssbh_lib::formats::skel

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The Skel format stores the model’s skeleton used for skeletal animations. These files typically use the “.nusktb” suffix like “model.nusktb”. Animations are often stored in Anim files that override the Skel file’s bone transforms. Skel files are linked with Mesh and Matl files using a Modl file.

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  • Billboarding reorients a MeshObject parented to a bone based on the camera. This effect is commonly used for 2D sprites for particles and distant objects like trees.
  • An ordered, hierarchical collection of bones and their associated transforms. Each bone entry has transformation matrices stored at the corresponding locations in the transform arrays. The transforms array can be used to calculate the remaining arrays. Compatible with file version 1.0.