use crate::prelude::{PositionedRect, Rect};
use glam::Vec2;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct TexturePosition {
pub top_left: Vec2,
pub bottom_right: Vec2,
}
impl TexturePosition {
pub fn new(area: Rect, pos: PositionedRect) -> Self {
let (w, h) = (area.width as f32, area.height as f32);
let top_left = Vec2::new(pos.x as f32 / w, pos.y as f32 / h);
let bottom_right = Vec2::new(pos.width as f32 / w, pos.height as f32 / h) + top_left;
Self {
top_left,
bottom_right,
}
}
}
impl Default for TexturePosition {
fn default() -> Self {
Self {
top_left: Vec2::new(0.0, 0.0),
bottom_right: Vec2::new(1.0, 1.0),
}
}
}