srs2dge-core 0.2.0

Simple Rust 2D Game Engine
Documentation
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//

pub struct ComputePass<'e> {
    _inner: wgpu::ComputePass<'e>,
}

//

impl<'e> ComputePass<'e> {
    pub(crate) fn new(_inner: wgpu::ComputePass<'e>) -> Self {
        Self { _inner }
    }
}