use super::{Buffer, BufferSlice};
use wgpu::BufferUsages;
pub use ty::*;
pub mod ty;
const USAGE: u32 = BufferUsages::VERTEX.bits() | BufferUsages::COPY_DST.bits();
pub type VertexBuffer<T = DefaultVertex> = Buffer<T, USAGE>;
pub type VertexBufferSlice<'b, T> = BufferSlice<'b, T, USAGE>;