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use super::{Buffer, BufferSlice}; use wgpu::BufferUsages; // const USAGE: u32 = BufferUsages::UNIFORM.bits() | BufferUsages::COPY_DST.bits(); // pub type UniformBuffer<T> = Buffer<T, USAGE>; pub type UniformBufferSlice<'b, T> = BufferSlice<'b, T, USAGE>;