srs2dge-core 0.2.0

Simple Rust 2D Game Engine
Documentation
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use super::{Buffer, BufferSlice};
use wgpu::BufferUsages;

//

const USAGE: u32 = BufferUsages::UNIFORM.bits() | BufferUsages::COPY_DST.bits();

//

pub type UniformBuffer<T> = Buffer<T, USAGE>;
pub type UniformBufferSlice<'b, T> = BufferSlice<'b, T, USAGE>;