1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
use crate::buffer::{AppMode, BufferAPI};
use crate::key_dispatcher::KeyDispatcher;
use anyhow::Result;
use crossterm::event::KeyEvent;
use ratatui::{
layout::Rect,
style::{Color, Style},
widgets::{Block, Borders, Paragraph, Wrap},
Frame,
};
use tracing::{debug, trace};
/// Represents the result of handling a key event in the editor
#[derive(Debug, Clone)]
pub enum EditorAction {
/// No special action, just continue
Continue,
/// Request to quit the application
Quit,
/// Request to execute the current query
ExecuteQuery,
/// Request to switch modes
SwitchMode(AppMode),
/// Request buffer operations
BufferAction(BufferAction),
/// Request to expand asterisk
ExpandAsterisk,
/// Request to show help
ShowHelp,
/// Request to show debug
ShowDebug,
/// Request to show pretty query
ShowPrettyQuery,
/// Pass key to main app for handling
PassToMainApp(KeyEvent),
}
/// Buffer-related actions that the main TUI should handle
#[derive(Debug, Clone)]
pub enum BufferAction {
NextBuffer,
PreviousBuffer,
QuickSwitch,
NewBuffer,
CloseBuffer,
ListBuffers,
SwitchToBuffer(usize),
}
/// A self-contained editor widget that manages command input
pub struct EditorWidget {
// For now, this is mostly a placeholder that will delegate back to the main app
// This establishes the architecture pattern that we can fill in later
}
impl EditorWidget {
#[must_use]
pub fn new() -> Self {
Self {}
}
/// Handle key input and return the appropriate action
pub fn handle_key(
&mut self,
key: KeyEvent,
key_dispatcher: &KeyDispatcher,
_buffer: &mut dyn BufferAPI,
) -> Result<EditorAction> {
// Log the key event
trace!(target: "input", "Key: {:?} Modifiers: {:?}", key.code, key.modifiers);
// The basic editing operations are now handled by the action system
// EditorWidget now focuses on higher-level operations that require special handling
// Note: Basic cursor movement, text editing (backspace, delete, character insert),
// and undo/redo are now handled through the action system in enhanced_tui.rs
// Try dispatcher for high-level actions
if let Some(action) = key_dispatcher.get_command_action(&key) {
match action {
"quit" => return Ok(EditorAction::Quit),
"next_buffer" => return Ok(EditorAction::BufferAction(BufferAction::NextBuffer)),
"previous_buffer" => {
return Ok(EditorAction::BufferAction(BufferAction::PreviousBuffer))
}
"quick_switch_buffer" => {
return Ok(EditorAction::BufferAction(BufferAction::QuickSwitch))
}
"new_buffer" => return Ok(EditorAction::BufferAction(BufferAction::NewBuffer)),
"close_buffer" => return Ok(EditorAction::BufferAction(BufferAction::CloseBuffer)),
"list_buffers" => return Ok(EditorAction::BufferAction(BufferAction::ListBuffers)),
"expand_asterisk" => return Ok(EditorAction::ExpandAsterisk),
"execute_query" => return Ok(EditorAction::ExecuteQuery),
"toggle_help" => return Ok(EditorAction::ShowHelp),
"toggle_debug" => {
// Pass F5 debug to main app to use original working implementation
return Ok(EditorAction::PassToMainApp(key));
}
"show_pretty_query" => return Ok(EditorAction::ShowPrettyQuery),
"search_history" => return Ok(EditorAction::SwitchMode(AppMode::History)),
"enter_results_mode" => return Ok(EditorAction::SwitchMode(AppMode::Results)),
action if action.starts_with("switch_to_buffer_") => {
if let Some(buffer_num_str) = action.strip_prefix("switch_to_buffer_") {
if let Ok(buffer_num) = buffer_num_str.parse::<usize>() {
return Ok(EditorAction::BufferAction(BufferAction::SwitchToBuffer(
buffer_num - 1,
)));
}
}
return Ok(EditorAction::Continue);
}
_ => {
debug!("Passing unhandled action to main app: {}", action);
return Ok(EditorAction::PassToMainApp(key));
}
}
}
// For all other keys, pass to main app for now
Ok(EditorAction::PassToMainApp(key))
}
/// Render the editor widget
/// For now, this is a placeholder that the main app will override
pub fn render(&self, f: &mut Frame, area: Rect) {
// Simple placeholder rendering
let placeholder = Paragraph::new("Editor Widget Placeholder")
.block(
Block::default()
.borders(Borders::ALL)
.title("Command Input")
.border_style(Style::default().fg(Color::Blue)),
)
.wrap(Wrap { trim: false });
f.render_widget(placeholder, area);
}
}
impl Default for EditorWidget {
fn default() -> Self {
Self::new()
}
}