spwn 0.0.6

A language for Geometry Dash triggers
Documentation
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use crate::ast::ObjectMode;
use crate::builtin::{Block, Group, Id, Item};
use crate::compiler_types::FunctionId;

//mod icalgebra;
use crate::levelstring::{GdObj, ObjParam};

use std::cmp::Ordering;
use std::collections::{BTreeSet, HashMap, HashSet};

pub type Swaps = HashMap<Group, Group>;

#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum TriggerRole {
    // Spawn triggers have their own category
    // because they can be combined by adding their delays
    Spawn,

    // Triggers like move and rotate, which have some output in the level
    // and therefore cannot be optimized away
    Output,

    // Triggers that send a signal, but don't cause any side effects
    Func,
}

fn get_role(obj_id: u16, hd: bool) -> TriggerRole {
    match obj_id {
        1268 => {
            if hd {
                TriggerRole::Func
            } else {
                TriggerRole::Spawn
            }
        }
        1595 | 1611 | 1811 | 1815 | 1812 => TriggerRole::Func,
        _ => TriggerRole::Output,
    }
}

type ObjPtr = (usize, usize);
//                                     triggers      connections in
pub type TriggerNetwork = HashMap<Group, TriggerGang>;

#[derive(Debug, Clone)]
// what do you mean? its a trigger gang!
pub struct TriggerGang {
    pub triggers: Vec<Trigger>,
    pub connections_in: u32,
    // wether any of the connections in are not instant count triggers
    pub non_spawn_triggers_in: bool,
}

impl TriggerGang {
    fn new(triggers: Vec<Trigger>) -> Self {
        TriggerGang {
            triggers,
            connections_in: 0,
            non_spawn_triggers_in: false,
        }
    }
}

#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Trigger {
    pub obj: ObjPtr,
    pub role: TriggerRole,
    pub order: usize,
    pub deleted: bool,
}

pub struct Triggerlist<'a> {
    list: &'a mut Vec<FunctionId>,
}

impl<'a> std::ops::Index<ObjPtr> for Triggerlist<'a> {
    type Output = (GdObj, usize);

    fn index(&self, i: ObjPtr) -> &Self::Output {
        &self.list[i.0].obj_list[i.1]
    }
}
impl<'a> std::ops::IndexMut<ObjPtr> for Triggerlist<'a> {
    fn index_mut(&mut self, i: ObjPtr) -> &mut Self::Output {
        &mut self.list[i.0].obj_list[i.1]
    }
}

const NO_GROUP: Group = Group {
    id: Id::Specific(0),
};

pub fn optimize(
    mut obj_in: Vec<FunctionId>,
    mut closed_group: u16,
    reserved_groups: &HashSet<Group>,
) -> Vec<FunctionId> {
    let mut network = TriggerNetwork::new();

    // sort all triggers by their group
    for (f, fnid) in obj_in.iter().enumerate() {
        for (o, (obj, order)) in fnid.obj_list.iter().enumerate() {
            if let Some(ObjParam::Number(id)) = obj.params.get(&1) {
                let mut hd = false;
                if let Some(ObjParam::Bool(hd_val)) = obj.params.get(&103) {
                    hd = *hd_val;
                }
                let trigger = Trigger {
                    obj: (f, o),
                    role: get_role(*id as u16, hd),
                    order: *order,
                    deleted: false,
                };
                if let Some(ObjParam::Group(group)) = obj.params.get(&57) {
                    match network.get_mut(group) {
                        Some(l) => (*l).triggers.push(trigger),
                        None => {
                            network.insert(*group, TriggerGang::new(vec![trigger]));
                        }
                    }
                } else {
                    match network.get_mut(&NO_GROUP) {
                        Some(l) => (*l).triggers.push(trigger),
                        None => {
                            network.insert(NO_GROUP, TriggerGang::new(vec![trigger]));
                        }
                    }
                }
            }
        }
    }

    //optimize
    //optimize_network(&mut network);

    let mut objects = Triggerlist { list: &mut obj_in };

    clean_network(&mut network, &objects, true);

    // fix read write order
    // not an optimization, more like a consistency fix
    // also, like nothing works without this, so i should probably move
    // this somewhere else if i want to add an option to not have optimization
    //network = fix_read_write_order(&mut objects, &network, &mut closed_group);

    // round 1
    dead_code_optimization(
        &mut network,
        &mut objects,
        &mut closed_group,
        reserved_groups,
    );
    //println!("dead code complete");

    clean_network(&mut network, &objects, false);

    spawn_optimisation(&mut network, &mut objects);
    //println!("spawn triggers complete");

    clean_network(&mut network, &objects, false);

    dedup_triggers(&mut network, &mut objects, reserved_groups);

    rebuild(&network, &obj_in)
}

fn is_start_group(g: Group, reserved_groups: &HashSet<Group>) -> bool {
    matches!(g.id, Id::Specific(_)) || reserved_groups.contains(&g)
}

fn dead_code_optimization(
    network: &mut TriggerNetwork,
    objects: &mut Triggerlist,
    closed_group: &mut u16,
    reserved_groups: &HashSet<Group>,
) {
    for (group, gang) in network.clone() {
        if is_start_group(group, reserved_groups) {
            for (i, trigger) in gang.triggers.iter().enumerate() {
                if trigger.role != TriggerRole::Output {
                    let mut visited = Vec::new();
                    if check_for_dead_code(
                        network,
                        objects,
                        (group, i),
                        closed_group,
                        reserved_groups,
                        &mut visited,
                        0,
                    ) {
                        (*network.get_mut(&group).unwrap()).triggers[i].deleted = false;
                    }
                } else {
                    (*network.get_mut(&group).unwrap()).triggers[i].deleted = false;
                }
            }
        }
    }
}

fn clean_network(network: &mut TriggerNetwork, objects: &Triggerlist, delete_objects: bool) {
    let mut new_network = TriggerNetwork::new();

    for (_, gang) in network.iter() {
        let new_triggers: Vec<Trigger> = gang
            .triggers
            .iter()
            .filter(|a| !a.deleted)
            .map(|a| Trigger {
                deleted: delete_objects,
                ..*a
            })
            .collect();

        for trigger in new_triggers {
            let obj = &objects[trigger.obj].0;
            if let Some(ObjParam::Group(group)) = obj.params.get(&57) {
                match new_network.get_mut(group) {
                    Some(l) => (*l).triggers.push(trigger),
                    None => {
                        new_network.insert(*group, TriggerGang::new(vec![trigger]));
                    }
                }
            } else {
                match new_network.get_mut(&NO_GROUP) {
                    Some(l) => (*l).triggers.push(trigger),
                    None => {
                        new_network.insert(NO_GROUP, TriggerGang::new(vec![trigger]));
                    }
                }
            }
        }
    }

    for (_, gang) in new_network.clone() {
        for trigger in gang.triggers {
            let obj = &objects[trigger.obj].0;
            if let Some(ObjParam::Group(id)) = obj.params.get(&51) {
                if let Some(gang) = new_network.get_mut(id) {
                    (*gang).connections_in += 1;

                    if trigger.role != TriggerRole::Spawn {
                        (*gang).non_spawn_triggers_in = true;
                    }
                }
            }
        }
    }

    *network = new_network;
}

// fn instant_count_optimization(
//     network: &mut TriggerNetwork,
//     objects: &mut Triggerlist,
//     closed_group: &mut u16,
// ) {
//     use icalgebra::{build_ic_connections, get_all_ic_connections};
//     let c = get_all_ic_connections(network, &objects);
//     let swaps = build_ic_connections(network, objects, closed_group, c);
//     replace_groups(swaps, network, objects);
// }

pub fn replace_groups(table: Swaps, objects: &mut Triggerlist) {
    for fn_id in objects.list.iter_mut() {
        for (object, _) in &mut fn_id.obj_list {
            for param in &mut object.params.values_mut() {
                match param {
                    ObjParam::Group(g) => {
                        if let Some(to) = table.get(g) {
                            *g = *to;
                        }
                    }
                    ObjParam::GroupList(list) => {
                        for g in list {
                            if let Some(to) = table.get(g) {
                                *g = *to;
                            }
                        }
                    }
                    _ => (),
                }
            }
        }
    }
    // let mut new_network = TriggerNetwork::new();
    // for (group, gang) in network.iter() {
    //     let new_group = if let Some(new) = table.get(group) {
    //         new
    //     } else {
    //         group
    //     };
    //     new_network.insert(*new_group, gang.clone());
    // }

    // *network = new_network;
}

#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
enum IdData {
    //Group(Group),
    Block(Block),
    Item(Item),
}

fn reads_writes(t: Trigger, objects: &Triggerlist) -> (Vec<IdData>, Vec<IdData>) {
    let role = t.role;
    let obj = &objects[t.obj].0;
    let mut out = (Vec::new(), Vec::new());
    for (key, val) in &obj.params {
        let id_data = match val {
            //ObjParam::Group(g) => IDData::Group(*g),
            ObjParam::Block(b) => IdData::Block(*b),
            ObjParam::Item(i) => IdData::Item(*i),
            _ => continue,
        };
        // 77 is the "count" key, and will only be used by an output trigger
        // in a pickup trigger
        if (*key == 51 || *key == 80) && role == TriggerRole::Output {
            out.1.push(id_data);
        } else if *key != 57 {
            out.0.push(id_data);
        }
    }
    out
}

#[must_use]
fn check_for_dead_code<'a>(
    network: &'a mut TriggerNetwork,
    objects: &mut Triggerlist,
    start: (Group, usize),
    closed_group: &mut u16,
    reserved_groups: &HashSet<Group>,
    visited_stack: &mut Vec<(Group, usize)>,
    d: u32,
) -> bool {
    //returns whether to keep or delete the trigger
    let trigger = network[&start.0].triggers[start.1];
    if !trigger.deleted {
        return true;
    }

    if trigger.role == TriggerRole::Output {
        (*network.get_mut(&start.0).unwrap()).triggers[start.1].deleted = false;
        return true;
    }

    if visited_stack.contains(&start) {
        return true; // keep all loops
    }

    // if trigger is an output trigger, keep this branch

    let start_obj = &objects[trigger.obj].0.params;

    //println!("{}", network[&start.0].connections_in);

    let list: Vec<(usize, Group)> = if let Some(ObjParam::Group(g)) = start_obj.get(&51) {
        if is_start_group(*g, reserved_groups) {
            //(*network.get_mut(&start.0).unwrap()).triggers[start.1].deleted = false;
            return true;
        } else if let Some(gang) = network.get(g) {
            if gang.triggers.is_empty() {
                return false;
            }

            vec![*g; gang.triggers.len()]
                .iter()
                .copied()
                .enumerate()
                .collect()
        } else {
            //dangling

            return false;
        }
    } else {
        //dangling

        return false;
    };

    let mut out = false;

    visited_stack.push(start);

    for (i, g) in list {
        let trigger_ptr = (g, i);

        if check_for_dead_code(
            network,
            objects,
            trigger_ptr,
            closed_group,
            reserved_groups,
            visited_stack,
            d + 1,
        ) {
            (*network.get_mut(&trigger_ptr.0).unwrap()).triggers[trigger_ptr.1].deleted = false;
            out = true;
        }
    }

    assert_eq!(visited_stack.pop(), Some(start));

    out
}

fn rebuild(network: &TriggerNetwork, orig_structure: &[FunctionId]) -> Vec<FunctionId> {
    let mut out = orig_structure.to_vec();
    for el in &mut out {
        (*el).obj_list.clear();
    }

    for gang in network.values() {
        for trigger in &gang.triggers {
            //assert!(trigger.optimized);
            if trigger.deleted {
                continue;
            }
            let (obj, order) = &orig_structure[trigger.obj.0].obj_list[trigger.obj.1];
            let fn_id = &out[obj.func_id];
            // if it's already there, continue
            if fn_id
                .obj_list
                .iter()
                .any(|x| x.0.unique_id == obj.unique_id && &x.0 == obj)
            {
                continue;
            }
            out[obj.func_id].obj_list.push((obj.clone(), *order))
        }
    }

    out
}

pub fn create_spawn_trigger(
    trigger: Trigger,
    target_group: Group,
    group: Group,
    delay: f64,
    objects: &mut Triggerlist,
    network: &mut TriggerNetwork,
    //         opt   del
    deleted: bool,
) {
    let mut new_obj_map = HashMap::new();
    new_obj_map.insert(1, ObjParam::Number(1268.0));
    new_obj_map.insert(51, ObjParam::Group(target_group));
    new_obj_map.insert(63, ObjParam::Number(delay));

    new_obj_map.insert(57, ObjParam::Group(group));

    let new_obj = GdObj {
        params: new_obj_map,
        func_id: trigger.obj.0,
        mode: ObjectMode::Trigger,
        unique_id: objects[trigger.obj].0.unique_id,
    };

    (*objects.list)[trigger.obj.0]
        .obj_list
        .push((new_obj.clone(), trigger.order));

    let obj_index = (
        trigger.obj.0,
        objects.list[trigger.obj.0].obj_list.len() - 1,
    );
    let new_trigger = Trigger {
        obj: obj_index,

        deleted,
        role: TriggerRole::Spawn,
        ..trigger
    };

    if let Some(ObjParam::Group(group)) = new_obj.params.get(&57) {
        match network.get_mut(group) {
            Some(gang) => (*gang).triggers.push(new_trigger),
            None => {
                network.insert(*group, TriggerGang::new(vec![new_trigger]));
            }
        }
    } else {
        match network.get_mut(&NO_GROUP) {
            Some(gang) => (*gang).triggers.push(new_trigger),
            None => {
                network.insert(NO_GROUP, TriggerGang::new(vec![new_trigger]));
            }
        }
    }
}

fn fix_read_write_order(
    objects: &mut Triggerlist,
    network: &TriggerNetwork,
    closed_group: &mut u16,
) -> TriggerNetwork {
    let mut new_network = TriggerNetwork::new();
    for (group, gang) in network {
        let mut written_to = HashSet::new();
        let mut read_from = HashSet::new();
        let mut current_group = *group;

        new_network.insert(
            current_group,
            TriggerGang {
                triggers: Vec::new(),
                ..*gang
            },
        );
        let mut sorted = gang.triggers.clone();
        sorted.sort_by(|a, b| objects[a.obj].1.cmp(&objects[b.obj].1));

        //let mut previous_delays = Vec::new();

        for trigger in &sorted {
            let (reads, writes) = reads_writes(*trigger, objects);

            if reads.iter().any(|x| written_to.contains(x))
                || writes.iter().any(|x| read_from.contains(x))
            {
                // add delay, reset lists

                // select new group
                (*closed_group) += 1;
                let new_group = Group {
                    id: Id::Arbitrary(*closed_group),
                };

                // add spawn trigger
                create_spawn_trigger(
                    *trigger,
                    new_group,
                    current_group,
                    0.05,
                    objects,
                    &mut new_network,
                    true,
                );

                current_group = new_group;
                new_network.insert(
                    current_group,
                    TriggerGang {
                        triggers: Vec::new(),
                        connections_in: 1,
                        non_spawn_triggers_in: true,
                    },
                );
                written_to.clear();
                read_from.clear();

            // for obj in &previous_delays {
            //     if let Some(ObjParam::Number(d)) = objects[*obj].0.params.get_mut(&63) {
            //         (*d) += 0.05;
            //     } else {
            //         unreachable!()
            //     }
            // }
            } else {
                written_to.extend(writes);
                read_from.extend(reads);
            }

            (*new_network.get_mut(&current_group).unwrap())
                .triggers
                .push(*trigger);

            //change object group
            // TODO: enforce single group on trigger

            (*objects)[trigger.obj]
                .0
                .params
                .insert(57, ObjParam::Group(current_group));
        }
    }
    new_network
}

#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy)]
struct SpawnDelay {
    delay: u32,
    epsiloned: bool,
}

// spawn trigger optimisation
pub fn spawn_optimisation(network: &mut TriggerNetwork, objects: &mut Triggerlist) {
    let mut spawn_connections = HashMap::<Group, Vec<(Group, SpawnDelay, Trigger)>>::new();
    let mut inputs = HashSet::<Group>::new();
    let mut outputs = HashSet::<Group>::new();

    let mut cycle_points = HashSet::<Group>::new();
    let mut all = Vec::new();

    for (group, gang) in network.iter_mut() {
        let output_condition = gang.triggers.iter().any(|t| t.role != TriggerRole::Spawn);
        if output_condition {
            outputs.insert(*group);
        }
        for trigger in &mut gang.triggers {
            let obj = &objects[trigger.obj].0.params;

            if trigger.role == TriggerRole::Spawn {
                // dont include ones that dont activate a group

                let target = match obj.get(&51) {
                    Some(ObjParam::Group(g)) => *g,

                    _ => continue,
                };

                if gang.non_spawn_triggers_in
                    || *group
                        == (Group {
                            id: Id::Specific(0),
                        })
                {
                    inputs.insert(*group);
                }

                let delay = match obj.get(&63).unwrap_or(&ObjParam::Number(0.0)) {
                    ObjParam::Number(d) => SpawnDelay {
                        delay: (*d * 1000.0) as u32,
                        epsiloned: false,
                    },
                    ObjParam::Epsilon => SpawnDelay {
                        delay: 0,
                        epsiloned: true,
                    },
                    _ => SpawnDelay {
                        delay: 0,
                        epsiloned: false,
                    },
                };

                // delete trigger that will be rebuilt
                (*trigger).deleted = true;

                if let Some(l) = spawn_connections.get_mut(group) {
                    l.push((target, delay, *trigger))
                } else {
                    spawn_connections.insert(*group, vec![(target, delay, *trigger)]);
                }
            }
        }
    }

    // set triggers that make cycles to inputs and outputs
    fn look_for_cycle(
        current: Group,
        ictriggers: &HashMap<Group, Vec<(Group, SpawnDelay, Trigger)>>,
        visited: &mut Vec<Group>,
        inputs: &mut HashSet<Group>,
        outputs: &mut HashSet<Group>,
        cycle_points: &mut HashSet<Group>,
        all: &mut Vec<(Group, Group, SpawnDelay, Trigger)>,
    ) {
        if let Some(connections) = ictriggers.get(&current) {
            for (g, delay, trigger) in connections {
                if visited.contains(g) {
                    //println!("cycle detected");
                    outputs.insert(current);
                    inputs.insert(*g);
                    all.push((current, *g, *delay, *trigger));
                    cycle_points.insert(current);

                    return;
                }

                visited.push(current);

                look_for_cycle(*g, ictriggers, visited, inputs, outputs, cycle_points, all);

                assert_eq!(visited.pop(), Some(current));
            }
        }
    }
    for start in inputs.clone() {
        let mut visited = Vec::new();
        look_for_cycle(
            start,
            &spawn_connections,
            &mut visited,
            &mut inputs,
            &mut outputs,
            &mut cycle_points,
            &mut all,
        )
    }

    // println!(
    //     "spawn_triggers: {:?}\n\n inputs: {:?}\n\n outputs: {:?}\n",
    //     spawn_connections, inputs, outputs
    // );

    // go from every trigger in an input group and get every possible path to an
    // output group (stopping if it reaches a group already visited)
    #[allow(clippy::too_many_arguments)]
    fn traverse(
        current: Group,
        origin: Group,
        delay: SpawnDelay,
        trigger: Option<Trigger>,
        outputs: &HashSet<Group>,
        cycle_points: &HashSet<Group>,
        spawn_connections: &HashMap<Group, Vec<(Group, SpawnDelay, Trigger)>>,
        visited: &mut Vec<Group>,
        all: &mut Vec<(Group, Group, SpawnDelay, Trigger)>,
    ) {
        if visited.contains(&current) {
            unreachable!()
        }

        if let Some(connections) = spawn_connections.get(&current) {
            for (g, d, trigger) in connections {
                //println!("{:?} -> {:?}", current, g);
                let new_delay = SpawnDelay {
                    delay: delay.delay + d.delay,
                    epsiloned: delay.epsiloned || d.epsiloned,
                };
                visited.push(current);
                if outputs.contains(g) {
                    all.push((origin, *g, new_delay, *trigger));

                    /*
                    in cases like this:

                    1i.if_is(SMALLER_THAN, 1, !{

                        2i.if_is(EQUAL_TO, 0, !{
                            2i.add(1)
                            1i.if_is(SMALLER_THAN, 0, !{
                                -> BG.pulse(0, 0, 255, fade_out = 0.5)
                            })
                        })

                    })

                    we can't simplify the three expressions together, because we need the result of the 2nd one to happen before it's result
                    therefore, the chain is split before the third expression

                    it cannot add the new inputs to the set because it's used in the current loop, but it doesn't matter since the set is not used after this.

                    (this is copied from the ic trigger thing, but it makes sense here too (I think, bf doesnt work without it))
                    */

                    // avoid infinite loop
                    if !cycle_points.contains(g) {
                        traverse(
                            *g,
                            *g,
                            SpawnDelay {
                                delay: 0,
                                epsiloned: false,
                            },
                            None,
                            outputs,
                            cycle_points,
                            spawn_connections,
                            visited,
                            all,
                        );
                    }
                } else {
                    traverse(
                        *g,
                        origin,
                        new_delay,
                        Some(*trigger),
                        outputs,
                        cycle_points,
                        spawn_connections,
                        visited,
                        all,
                    );
                }
                assert_eq!(visited.pop(), Some(current));
            }
        } else if let Some(t) = trigger {
            all.push((origin, current, delay, t)) //?
        } else {
            //unreachable!();
            assert!(outputs.contains(&current));
        }
    }

    for start in inputs {
        //println!("<{:?}>", start);
        let mut visited = Vec::new();
        traverse(
            start,
            start,
            SpawnDelay {
                delay: 0,
                epsiloned: false,
            },
            None,
            &outputs,
            &cycle_points,
            &spawn_connections,
            &mut visited,
            &mut all,
        );
        //println!("</{:?}>", start);
    }

    let mut deduped = HashMap::new();

    for (start, end, delay, trigger) in all {
        deduped.insert((start, end, delay), trigger);
    }

    let mut swaps = HashMap::new();

    let mut insert_to_swaps = |a: Group, b: Group| {
        for v in swaps.values_mut() {
            if *v == a {
                *v = b;
            }
        }
        //dbg!(b == a);
        assert!(swaps.insert(a, b).is_none());
    };

    for ((start, end, delay), trigger) in deduped {
        let d = if delay.delay < 50 && delay.epsiloned {
            50
        } else {
            delay.delay
        };

        if d == 0 && network[&end].connections_in == 1 {
            insert_to_swaps(end, start);
        } else if d == 0
            && network[&start].connections_in == 1 //??
            && (network[&start].triggers.is_empty()
                || network[&start].triggers.iter().all(|t| t.deleted))
        {
            insert_to_swaps(start, end);
        } else {
            create_spawn_trigger(
                trigger,
                end,
                start,
                d as f64 / 1000.0,
                objects,
                network,
                false,
            )
        }
    }

    replace_groups(swaps, objects);
}

// trigger gang dedup :pog:

fn param_identifier(param: &ObjParam) -> String {
    let str = match param {
        ObjParam::Group(Group { id })
        | ObjParam::Color(crate::builtin::Color { id })
        | ObjParam::Block(Block { id })
        | ObjParam::Item(Item { id }) => match id {
            Id::Specific(id) => format!("{}", id),
            Id::Arbitrary(id) => format!("?{}", id),
        },
        ObjParam::Number(n) => {
            if (n.round() - n).abs() < 0.001 {
                format!("{}", *n as i32)
            } else {
                format!("{:.1$}", n, 3)
            }
        }
        ObjParam::Bool(b) => (if *b { "1" } else { "0" }).to_string(),
        ObjParam::Text(t) => t.to_string(),
        ObjParam::GroupList(list) => {
            let mut out = String::new();

            for g in list {
                match g.id {
                    Id::Specific(id) => out += &format!("{}.", id),
                    Id::Arbitrary(id) => out += &format!("?{}.", id),
                }
            }
            out.pop();
            out
        }
        ObjParam::Epsilon => "0.050".to_string(),
    };
    str
    // use std::collections::hash_map::DefaultHasher;
    // use std::hash::{Hash, Hasher};

    // let mut hasher = DefaultHasher::new();

    // str.hash(&mut hasher);
    // hasher.finish()
}

#[derive(Debug, PartialEq, Eq, Hash)]
struct TriggerParam(u16, String);
impl PartialOrd for TriggerParam {
    fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
        let first = self.0.cmp(&other.0);
        Some(if first == Ordering::Equal {
            self.1.cmp(&other.1)
        } else {
            first
        })
    }
}
impl Ord for TriggerParam {
    fn cmp(&self, other: &Self) -> Ordering {
        self.partial_cmp(other).unwrap()
    }
}

#[derive(Debug, PartialEq, Eq, Hash)]
struct TriggerBehavior(BTreeSet<TriggerParam>);

impl Ord for TriggerBehavior {
    fn cmp(&self, other: &Self) -> Ordering {
        self.partial_cmp(other).unwrap()
    }
}

impl PartialOrd for TriggerBehavior {
    fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
        let mut iter1 = self.0.iter();
        let mut iter2 = other.0.iter();
        loop {
            if let Some(val1) = iter1.next() {
                if let Some(val2) = iter2.next() {
                    let cmp = val1.cmp(val2);
                    if cmp != Ordering::Equal {
                        return Some(cmp);
                    }
                } else {
                    return Some(Ordering::Greater);
                }
            } else {
                return Some(Ordering::Less);
            }
        }
    }
}

fn get_trigger_behavior(t: Trigger, objects: &Triggerlist) -> TriggerBehavior {
    let mut set = BTreeSet::new();
    for (prop, param) in &objects[t.obj].0.params {
        if *prop == 57 {
            // group
            continue;
        }
        set.insert(TriggerParam(*prop, param_identifier(param)));
    }
    TriggerBehavior(set)
}

#[derive(Debug, PartialEq, Eq, Hash)]
struct TriggerGangBehavior(BTreeSet<TriggerBehavior>);

fn get_triggergang_behavior(gang: &TriggerGang, objects: &Triggerlist) -> TriggerGangBehavior {
    let mut set = BTreeSet::new();

    for trigger in &gang.triggers {
        set.insert(get_trigger_behavior(*trigger, objects));
    }

    TriggerGangBehavior(set)
}

pub fn dedup_triggers(
    network: &mut TriggerNetwork,
    objects: &mut Triggerlist,
    reserved_groups: &HashSet<Group>,
) {
    loop {
        let mut swaps = HashMap::new();
        let mut representative_groups = HashMap::<TriggerGangBehavior, Group>::new();

        for (group, gang) in network.iter_mut() {
            if is_start_group(*group, reserved_groups) {
                continue;
            }
            let contains_stackable_trigger = gang.triggers.iter().any(|t| {
                let obj = &objects[t.obj].0;
                if let Some(ObjParam::Number(n)) = obj.params.get(&1) {
                    let id = *n as u16;
                    id == 901 || id == 1817
                } else {
                    false
                }
            });
            if contains_stackable_trigger {
                continue;
            }
            let behavior = get_triggergang_behavior(gang, objects);
            if let Some(repr) = representative_groups.get(&behavior) {
                // discard this gang and add a swap
                for trigger in &mut gang.triggers {
                    (*trigger).deleted = true;
                }
                //dbg!(behavior, repr, group, &representative_groups);
                assert!(swaps.insert(*group, *repr).is_none());
            } else {
                representative_groups.insert(behavior, *group);
            }
        }

        //dbg!(&swaps);

        if swaps.is_empty() {
            break;
        }
        replace_groups(swaps, objects);
        clean_network(network, objects, false);
    }
}