use std::default::Default;
#[derive(Clone, Debug)]
pub struct SpritesheetGeneratorConfig {
pub max_width: u32,
pub max_height: u32,
pub border_padding: u32,
pub input_folder: String,
pub output_folder: String,
pub output_file_name: String,
pub allow_rotation: bool
}
impl Default for SpritesheetGeneratorConfig {
fn default() -> SpritesheetGeneratorConfig {
SpritesheetGeneratorConfig {
max_width: 1024,
max_height: 1024,
border_padding: 2,
input_folder: "assets/".to_string(),
output_folder: "resources/".to_string(),
output_file_name: "spritesheet".to_string(),
allow_rotation: false
}
}
}