; Finite background: palette-key sky, two profile distances, weighted trees,
; mixed palettes, cropped map, repeating texture and exact rational parallax.
; Sparse tree/circuit pixels are intentional at this small native resolution.
lint allow orphan_pixel jaggy double_outline banding near_duplicate_color
palette world
. transparent
s #172d48
h #627da0
d #e5ac84
m #fff1bd
f #586881
g #345c54
t #193f3a
k #112b30
w #4c9690
palette lamps
l #ffc77e
b #263a4d
surface sky 320x180 palette=world
gradient dusk axis=y mode=blend dither=bayer4
stop 0 s
stop 85 h
stop 150 d
ellipse moon at=242,16 size=28x28 key=m
surface distant 320x180 palette=world seed=7
profile mountains key=f baseline=144 amplitude=56 cell=64 octaves=4 roughness=70 seed=11
surface near 320x180 palette=world seed=7
profile ridge key=g baseline=162 amplitude=28 cell=32 octaves=3 roughness=45 seed=5
surface buildings 96x80 palette=world
rect tower at=8,24 size=28x56 key=k
rect block at=43,38 size=45x42 key=t
polygon roof key=k points=38,38 65,21 92,38
line aerial from=22,5 to=22,24 key=k
sprite tree 9x14 palette=world
....t....
...ttt...
..ttttt..
.ttttttt.
...ttt...
..ttttt..
.ttttttt.
ttttttttt
...kkk...
...kkk...
...kkk...
...kkk...
...kkk...
...kkk...
sprite window 2x3 palette=lamps
ll
ll
bb
texture water 32x8 palette=world seed=12
noise cell=8 octaves=2 roughness=50
ramp k w
dither bayer4
tileset pavement 4x4 palette=world
tile slab
kkkk
kttt
kttt
kttt
tilemap promenade tileset=pavement
legend
p slab solid
map
pppppppppppppppp
pppppppppppppppp
background harbor 320x180 seed=7
layer sky 320x180 parallax=0/1,0/1
place surface sky at=0,0
layer mountains 320x180 repeat=x parallax=1/4,0/1
place surface distant at=0,0
layer hills 320x180 repeat=x parallax=1/2,0/1
place surface near at=0,0
layer town 96x80 at=180,87 repeat=x parallax=3/4,0/1
place surface buildings at=0,0
place sprite window at=16,36
place sprite window at=26,36
place sprite window at=16,50
place sprite window at=26,50
layer trees 320x180 repeat=x parallax=1/1,0/1
scatter grove count=12 spacing=18 attempts=1024 seed=4 baseline=near(ridge) mask=near(g)
variant tree weight=3
variant tree:flip_x weight=1
layer water 32x8 at=0,172 repeat=x parallax=1/1,0/1
place sprite water at=0,0
layer walk 48x4 at=0,168 repeat=x parallax=1/1,0/1
place tilemap promenade at=0,0 crop=8,0,48,4
theme day of world
s #5d96b3
h #adc9c2
d #f1d4a5
f #749695
g #61816a
theme night of world
s #080e24
h #263151
d #795d78
f #252e4e
g #1f4243
m #cedcf0
w #325373
t #193f3a00