sprite 0.3.0

Procedurally generate pixel sprites and save them in different formats
name: CI
on:
  push:
    paths-ignore:
      - "docs/**"
      - "**.md"
  pull_request:
    paths-ignore:
      - "docs/**"
      - "**.md"

jobs:
  # Check for formatting
  rustfmt:
    name: Formatter check
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4

      - uses: actions-rs/toolchain@v1
        with:
          profile: minimal
          toolchain: stable
          components: rustfmt
          override: true

      - run: rustup component add rustfmt
      - uses: actions-rs/cargo@v1
        with:
          command: fmt
          args: --all -- --check

  # Run compile check on Linux, macOS, and Windows
  compile:
    name: Compile
    runs-on: ${{ matrix.os }}
    strategy:
      fail-fast: true
      matrix:
        os: [ubuntu-latest, macOS-latest, windows-latest]
    steps:
      # Checkout the branch being tested
      - uses: actions/checkout@v4

      # Install rust stable
      - uses: dtolnay/rust-toolchain@master
        with:
          toolchain: stable

      # Cache the built dependencies
      - uses: Swatinem/rust-cache@v2.7.0
        with:
          save-if: ${{ github.event_name == 'push' }}

      # Install cargo-hack
      - uses: taiki-e/install-action@cargo-hack

      # Compile all feature combinations on the target platform
      - name: Compile
        run: cargo hack --feature-powerset check

  # Build sources for every OS
  desktop:
    if: startsWith(github.ref, 'refs/tags/')
    name: Desktop Build
    strategy:
      fail-fast: false
      matrix:
        target:
          - x86_64-unknown-linux-gnu
          - x86_64-apple-darwin
          - x86_64-pc-windows-msvc
        include:
          - target: x86_64-unknown-linux-gnu
            os: ubuntu-latest
            name: sprite-x86_64-unknown-linux-gnu
          - target: x86_64-apple-darwin
            os: macOS-latest
            name: sprite-x86_64-apple-darwin
          - target: x86_64-pc-windows-msvc
            os: windows-latest
            name: sprite-x86_64-pc-windows-msvc.exe
    runs-on: ${{ matrix.os }}
    steps:
      - uses: actions/checkout@v4

      - name: Install Rust toolchain
        uses: actions-rs/toolchain@v1
        with:
          profile: minimal
          toolchain: stable
          override: true
          target: ${{ matrix.target }}

      - name: Install dependencies
        if: matrix.os == 'ubuntu-latest'
        run: sudo apt-get install -y libx11-dev libxi-dev libgl1-mesa-dev gcc-mingw-w64

      - name: Build target
        uses: actions-rs/cargo@v1
        with:
          command: build
          args: --release --target ${{ matrix.target }}

      - name: Prepare build artifacts [Windows]
        if: matrix.os == 'windows-latest'
        run: |
          cd target/${{ matrix.target }}/release
          strip sprite.exe
          mv sprite.exe ../../../${{ matrix.name }}
          cd -

      - name: Prepare build artifacts [-nix]
        if: matrix.os != 'windows-latest'
        run: |
          cd target/${{ matrix.target }}/release
          strip sprite
          mv sprite ../../../${{ matrix.name }}
          cd -

      - name: Upload build artifact
        uses: actions/upload-artifact@v3
        with:
          name: ${{ matrix.name }}
          path: ${{ matrix.name }}

  # Create GitHub release with Rust build targets and release notes
  github_release:
    if: startsWith(github.ref, 'refs/tags/')
    name: GitHub Release
    needs: desktop
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4

      # These can be squashed when https://github.com/actions/download-artifact/issues/6 is closed
      - name: Download releases from 'dekstop'
        uses: actions/download-artifact@v3
        with:
          name: sprite-x86_64-unknown-linux-gnu
          path: .
      - name: Download releases from 'desktop'
        uses: actions/download-artifact@v3
        with:
          name: sprite-x86_64-apple-darwin
          path: .
      - name: Download releases from 'desktop'
        uses: actions/download-artifact@v3
        with:
          name: sprite-x86_64-pc-windows-msvc.exe
          path: .

      - name: Generate checksums
        run: for file in sprite-*; do openssl dgst -sha256 -r "$file" | awk '{print $1}' > "${file}.sha256"; done

      - name: Create GitHub release ${{ matrix.target }}
        uses: softprops/action-gh-release@v1
        with:
          files: |
            sprite-*
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

  # Build the WASM target & push it to GitHub pages
  wasm:
    name: WASM build
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4

      # Install rust stable
      - uses: dtolnay/rust-toolchain@master
        with:
          toolchain: stable
          targets: wasm32-unknown-unknown

      # Cache the built dependencies
      - uses: Swatinem/rust-cache@v2.7.0
        with:
          save-if: ${{ github.event_name == 'push' }}

      # Build the WASM 
      - name: Build
        run: cargo run --package run-wasm -- --bin sprite --no-default-features --release --build-only

      # Deploy to GitHub pages
      - name: Deploy to GitHub Pages
        uses: s0/git-publish-subdir-action@master
        env:
          REPO: self
          BRANCH: gh-pages
          FOLDER: target/wasm-examples/sprite
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}