use sprite_core::{Engine, Message};
fn main() {
let engine = Engine::new();
let greeter = engine.spawn("greeter", |ctx| {
ctx.on_message(|msg| {
println!("Greeter received: {:?}", msg);
});
});
std::thread::sleep(std::time::Duration::from_millis(20));
greeter.send(Message::text("Hello, Sprite Engine!"));
std::thread::sleep(std::time::Duration::from_millis(100));
}