sprite-core 0.1.7

Sprite Engine — a fault-tolerant actor runtime for Rust
Documentation
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[package]
edition = "2021"
name = "sprite-core"
version = "0.1.7"
authors = ["Stefan Dragan <stefan.dragan95@gmail.com>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Sprite Engine — a fault-tolerant actor runtime for Rust"
readme = "README.md"
keywords = [
    "actor",
    "runtime",
    "fault-tolerant",
    "concurrent",
]
categories = ["concurrency"]
license = "Apache-2.0"
repository = "https://github.com/dragprog/sprite-engine"

[lib]
name = "sprite_core"
path = "src/lib.rs"

[[example]]
name = "broadcast"
path = "examples/broadcast.rs"

[[example]]
name = "counter"
path = "examples/counter.rs"

[[example]]
name = "hello"
path = "examples/hello.rs"

[[example]]
name = "pool"
path = "examples/pool.rs"

[[test]]
name = "integration_tests"
path = "tests/integration_tests.rs"

[[bench]]
name = "mailbox_throughput"
path = "benches/mailbox_throughput.rs"
harness = false

[[bench]]
name = "recovery_speed"
path = "benches/recovery_speed.rs"
harness = false

[dependencies.bumpalo]
version = "3.16"
features = ["collections"]

[dependencies.crossbeam-channel]
version = "0.5"

[dependencies.parking_lot]
version = "0.12"

[dependencies.thiserror]
version = "1.0"

[dependencies.tracing]
version = "0.1"

[dev-dependencies.criterion]
version = "0.5"
features = ["html_reports"]

[dev-dependencies.tempfile]
version = "3.10"