spottedcat 0.3.9

Rusty SpottedCat simple game engine
Documentation
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//! Batch rendering and draw operations.

use std::sync::Mutex;
use std::time::Instant;

use crate::Context;
use crate::DrawCommand;
use crate::ShaderOpts;
use crate::image_raw::InstanceData;
use crate::pt::Pt;

use super::Graphics;
use super::core::{ResolvedDraw};
use super::profile::{PROFILE_RENDER, PROFILE_STATS, RenderProfileStats};

impl Graphics {
    pub(super) fn resolve_drawables(
        &mut self,
        drawables: &[DrawCommand],
        logical_w: u32,
        logical_h: u32,
    ) {
        self.resolved_draws.clear();
        let viewport_rect = [0.0, 0.0, logical_w as f32, logical_h as f32];

        for drawable in drawables {
            match drawable {
                DrawCommand::Image(id, opts, shader_id, shader_opts, _) => {
                    if let Some(Some(entry)) = self.images.get(*id as usize) {
                        if !entry.visible || !entry.is_ready() {
                            continue;
                        }

                        self.resolved_draws.push(ResolvedDraw {
                            img_entry: entry.clone(),
                            opts: *opts,
                            shader_id: *shader_id,
                            shader_opts: *shader_opts,
                        });
                    }
                }
                DrawCommand::Text(text, opts) => {
                    if let Err(e) = self.layout_and_queue_text(text, opts, viewport_rect) {
                        eprintln!("[spot] Text layout error: {:?}", e);
                    }
                }
            }
        }
    }

    pub(super) fn render_batches<'a>(
        &'a mut self,
        rpass: &mut wgpu::RenderPass<'a>,
        screen_size_data: [f32; 4],
        sf: f64,
    ) {
        let mut current_opacity = 1.0f32;

        // Upload initial engine globals
        let engine_globals = crate::image_raw::EngineGlobals {
            screen: screen_size_data,
            opacity: current_opacity,
            shader_opacity: 1.0, // Default for first batch
            _padding: [0.0; 2],
        };
        let mut current_engine_globals_offset = self
            .image_renderer
            .upload_engine_globals(&self.queue, &engine_globals)
            .unwrap_or(0);

        let default_user_globals = ShaderOpts::default();
        let mut current_user_globals_offset = self
            .image_renderer
            .upload_user_globals_bytes(&self.queue, default_user_globals.as_bytes())
            .unwrap_or(0);

        self.batch.clear();
        let mut current_atlas_index: Option<u32> = None;
        let mut current_shader_id: u32 = 0;
        let mut current_user_globals = ShaderOpts::default();
        let mut current_clip: Option<[Pt; 4]> = None;

        let config_width = self.config.width;
        let config_height = self.config.height;

        rpass.set_scissor_rect(0, 0, config_width.max(1), config_height.max(1));
        let mut last_set_scissor: Option<(u32, u32, u32, u32)> = None;

        for resolved in &self.resolved_draws {
            let img_entry = &resolved.img_entry;
            let opts = resolved.opts;
            let shader_id = resolved.shader_id;
            let shader_opts = resolved.shader_opts;
            let draw_opacity = opts.opacity();

            let uv_rect = match img_entry.uv_rect {
                Some(uv) => uv,
                None => continue,
            };

            let effective_user_globals = shader_opts;

            let state_changed = current_atlas_index != img_entry.atlas_index
                || current_shader_id != shader_id
                || current_user_globals != effective_user_globals
                || current_clip != opts.get_clip()
                || current_opacity != draw_opacity;

            if state_changed && !self.batch.is_empty() {
                let ai = current_atlas_index
                    .expect("current_atlas_index should be Some if batch is not empty");
                let atlas_bg = &self.atlases.get(ai as usize).expect("atlas").bind_group;

                if let Ok(range) = self
                    .image_renderer
                    .upload_instances(&self.queue, self.batch.as_slice())
                {
                    let pipeline = if current_shader_id == 0 {
                        &self.default_pipeline
                    } else {
                        self.image_pipelines.get(&current_shader_id).unwrap()
                    };
                    self.image_renderer.draw_batch(
                        rpass,
                        pipeline,
                        atlas_bg,
                        range,
                        current_user_globals_offset,
                        current_engine_globals_offset,
                    );
                }
                self.batch.clear();
            }

            if current_opacity != draw_opacity
                || current_user_globals.opacity != resolved.shader_opts.opacity
            {
                current_opacity = draw_opacity;
                let eg = crate::image_raw::EngineGlobals {
                    screen: screen_size_data,
                    opacity: current_opacity,
                    shader_opacity: resolved.shader_opts.opacity,
                    _padding: [0.0; 2],
                };
                current_engine_globals_offset = self
                    .image_renderer
                    .upload_engine_globals(&self.queue, &eg)
                    .unwrap_or(0);
            }

            if current_user_globals != effective_user_globals
                || (current_atlas_index.is_none() && self.batch.is_empty())
            {
                current_user_globals = effective_user_globals;
                current_user_globals_offset = self
                    .image_renderer
                    .upload_user_globals_bytes(&self.queue, current_user_globals.as_bytes())
                    .unwrap_or(current_user_globals_offset);
            }

            if current_clip != opts.get_clip() {
                current_clip = opts.get_clip();
                let (sx, sy, sw, sh) = if let Some(clip) = current_clip {
                    let x0 = (clip[0].as_f32() * sf as f32).clamp(0.0, config_width as f32);
                    let y0 = (clip[1].as_f32() * sf as f32).clamp(0.0, config_height as f32);
                    let x1 = ((clip[0].as_f32() + clip[2].as_f32()) * sf as f32)
                        .clamp(0.0, config_width as f32);
                    let y1 = ((clip[1].as_f32() + clip[3].as_f32()) * sf as f32)
                        .clamp(0.0, config_height as f32);
                    let fw = (x1 - x0).max(0.0) as u32;
                    let fh = (y1 - y0).max(0.0) as u32;
                    if fw > 0 && fh > 0 {
                        (x0 as u32, y0 as u32, fw, fh)
                    } else {
                        (0, 0, 1, 1)
                    }
                } else {
                    (0, 0, config_width, config_height)
                };

                if last_set_scissor != Some((sx, sy, sw, sh)) {
                    rpass.set_scissor_rect(sx, sy, sw, sh);
                    last_set_scissor = Some((sx, sy, sw, sh));
                }
            }

            current_atlas_index = img_entry.atlas_index;
            current_shader_id = shader_id;

            self.batch.push(InstanceData {
                pos: [opts.position()[0].as_f32(), opts.position()[1].as_f32()],
                rotation: opts.rotation(),
                size: [
                    img_entry.bounds.width.as_f32() * opts.scale()[0],
                    img_entry.bounds.height.as_f32() * opts.scale()[1],
                ],
                uv_rect,
            });
        }

        if !self.batch.is_empty() {
            let ai = current_atlas_index
                .expect("current_atlas_index should be Some if batch is not empty");
            let atlas_bg = &self.atlases.get(ai as usize).expect("atlas").bind_group;
            if let Ok(range) = self
                .image_renderer
                .upload_instances(&self.queue, self.batch.as_slice())
            {
                let pipeline = if current_shader_id == 0 {
                    &self.default_pipeline
                } else {
                    self.image_pipelines.get(&current_shader_id).unwrap()
                };
                self.image_renderer.draw_batch(
                    rpass,
                    pipeline,
                    atlas_bg,
                    range,
                    current_user_globals_offset,
                    current_engine_globals_offset,
                );
            }
            self.batch.clear();
        }
    }


    pub(super) fn render_3d_with_context<'a>(
        &'a mut self,
        rpass: &mut wgpu::RenderPass<'a>,
        context: &Context,
    ) {
        self.model_renderer.begin_frame();
        let config_width = self.config.width as f32;
        let config_height = self.config.height as f32;
        let aspect = config_width / config_height;
        let proj = crate::graphics::model_raw::create_perspective(aspect, std::f32::consts::PI / 4.0, 0.1, 1000.0);
        
        // Update Scene Globals (Group 4)
        // Camera position is usually inverse of view matrix. 
        // For now let's manually track it or extract from view matrix.
        self.model_renderer.upload_scene_globals(&self.queue, &self.scene_globals);

        let view = crate::graphics::model_raw::create_translation([0.0, 0.0, -5.0]);

        for command in context.draw_list_3d() {
            match command {
                crate::drawable::DrawCommand3D::Model(model, opts, shader_id, shader_opts, skin_id_cmd) => {
                    if let Some(Some(mesh)) = self.models.get(model.id as usize) {
                        let model_mat = crate::graphics::model_raw::create_translation(opts.position);
                        let rot_mat = crate::graphics::model_raw::create_rotation(opts.rotation);
                        // Scale could be added here

                        // Helper closure to grab view and uv
                        let get_tex_info = |img_id: Option<u32>, fallback_id: u32| -> (&wgpu::TextureView, [f32; 4]) {
                            let id = img_id.filter(|&id| self.images.get(id as usize).map(|v| v.is_some()).unwrap_or(false)).unwrap_or(fallback_id);
                            let entry = self.images[id as usize].as_ref().unwrap();
                            let ai = entry.atlas_index.unwrap_or(0);
                            let view = &self.atlases[ai as usize].texture.0.view;
                            let uv = entry.uv_rect.unwrap_or([0.0, 0.0, 1.0, 1.0]);
                            (view, uv)
                        };

                        let (albedo_view, albedo_uv) = get_tex_info(model.material.albedo, self.white_image_id);
                        let (pbr_view, pbr_uv) = get_tex_info(model.material.pbr, self.black_image_id);
                        let (normal_view, normal_uv) = get_tex_info(model.material.normal, self.normal_image_id);
                        let (ao_view, ao_uv) = get_tex_info(model.material.occlusion, self.white_image_id);
                        let (emissive_view, emissive_uv) = get_tex_info(model.material.emissive, self.black_image_id);

                        let model_mat_all = crate::graphics::model_raw::multiply(model_mat, rot_mat);
                        let mvp = crate::graphics::model_raw::multiply(proj, crate::graphics::model_raw::multiply(view, model_mat_all));

                        let globals = crate::graphics::model_raw::ModelGlobals {
                            mvp,
                            model: model_mat_all,
                            extra: [opts.opacity, 0.0, 0.0, 0.0],
                            albedo_uv,
                            pbr_uv,
                            normal_uv,
                            ao_uv,
                            emissive_uv,
                        };

                        if let Ok(offset) = self.model_renderer.upload_globals(&self.queue, &globals) {
                            let pipeline = if *shader_id == 0 {
                                &self.model_pipeline
                            } else {
                                self.model_pipelines.get(shader_id).unwrap_or(&self.model_pipeline)
                            };

                            rpass.set_pipeline(pipeline);
                            rpass.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
                            rpass.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
                            rpass.set_bind_group(0, &self.model_renderer.model_globals_bind_group, &[offset]);

                            // Bind textures (Group 1)
                            let tex_bg = self.model_renderer.create_texture_bind_group(
                                &self.device, 
                                albedo_view,
                                pbr_view,
                                normal_view,
                                ao_view,
                                emissive_view
                            );
                            rpass.set_bind_group(1, &tex_bg, &[]);

                            // Bind shader opts (Group 2)
                            if let Ok(opts_offset) = self.model_renderer.upload_shader_opts_bytes(&self.queue, shader_opts.as_bytes()) {
                                rpass.set_bind_group(2, &self.model_renderer.user_shader_opts_bind_group, &[opts_offset]);
                            }

                            // Bind bone matrices (Group 3)
                            let mut bone_offset = 0;
                            if let Some(skin_id) = skin_id_cmd {
                                if let Some(Some(skin)) = self.skins.get(*skin_id as usize) {
                                    if let Ok(off) = self.model_renderer.upload_bone_matrices(&self.queue, &skin.bone_matrices) {
                                        bone_offset = off;
                                    }
                                }
                            }
                            rpass.set_bind_group(3, &self.model_renderer.bone_matrices_bind_group, &[bone_offset]);
                            
                            // Bind scene globals (Group 4)
                            rpass.set_bind_group(4, &self.model_renderer.scene_globals_bind_group, &[]);
                            
                            rpass.draw_indexed(0..mesh.index_count, 0, 0..1);
                        }
                    }
                }
                crate::drawable::DrawCommand3D::ModelInstanced(model, opts, _shader_id, shader_opts, skin_id_cmd, instances) => {
                    if instances.is_empty() { continue; }
                    if let Some(Some(mesh)) = self.models.get(model.id as usize) {
                        let model_mat = crate::graphics::model_raw::create_translation(opts.position);
                        let rot_mat = crate::graphics::model_raw::create_rotation(opts.rotation);
                        // Scale could be added here

                        // Helper closure to grab view and uv
                        let get_tex_info = |img_id: Option<u32>, fallback_id: u32| -> (&wgpu::TextureView, [f32; 4]) {
                            let id = img_id.filter(|&id| self.images.get(id as usize).map(|v| v.is_some()).unwrap_or(false)).unwrap_or(fallback_id);
                            let entry = self.images[id as usize].as_ref().unwrap();
                            let ai = entry.atlas_index.unwrap_or(0);
                            let view = &self.atlases[ai as usize].texture.0.view;
                            let uv = entry.uv_rect.unwrap_or([0.0, 0.0, 1.0, 1.0]);
                            (view, uv)
                        };

                        let (albedo_view, albedo_uv) = get_tex_info(model.material.albedo, self.white_image_id);
                        let (pbr_view, pbr_uv) = get_tex_info(model.material.pbr, self.black_image_id);
                        let (normal_view, normal_uv) = get_tex_info(model.material.normal, self.normal_image_id);
                        let (ao_view, ao_uv) = get_tex_info(model.material.occlusion, self.white_image_id);
                        let (emissive_view, emissive_uv) = get_tex_info(model.material.emissive, self.black_image_id);

                        let model_mat_all = crate::graphics::model_raw::multiply(model_mat, rot_mat);
                        let mvp = crate::graphics::model_raw::multiply(proj, crate::graphics::model_raw::multiply(view, model_mat_all));

                        let globals = crate::graphics::model_raw::ModelGlobals {
                            mvp,
                            model: model_mat_all,
                            extra: [opts.opacity, 0.0, 0.0, 0.0],
                            albedo_uv,
                            pbr_uv,
                            normal_uv,
                            ao_uv,
                            emissive_uv,
                        };

                        if let Ok(offset) = self.model_renderer.upload_globals(&self.queue, &globals) {
                            let instance_bytes = bytemuck::cast_slice(&instances);
                            let instance_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
                                label: Some("instancing_buffer"),
                                size: instance_bytes.len() as u64,
                                usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
                                mapped_at_creation: false,
                            });
                            self.queue.write_buffer(&instance_buffer, 0, instance_bytes);

                            rpass.set_pipeline(&self.instanced_model_pipeline);
                            rpass.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
                            rpass.set_vertex_buffer(1, instance_buffer.slice(..));
                            rpass.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
                            rpass.set_bind_group(0, &self.model_renderer.model_globals_bind_group, &[offset]);

                            // Bind textures (Group 1)
                            let tex_bg = self.model_renderer.create_texture_bind_group(&self.device, albedo_view, pbr_view, normal_view, ao_view, emissive_view);
                            rpass.set_bind_group(1, &tex_bg, &[]);

                            // Bind shader opts (Group 2)
                            if let Ok(opts_offset) = self.model_renderer.upload_shader_opts_bytes(&self.queue, shader_opts.as_bytes()) {
                                rpass.set_bind_group(2, &self.model_renderer.user_shader_opts_bind_group, &[opts_offset]);
                            }

                            // Bind bone matrices (Group 3)
                            let mut bone_offset = 0;
                            if let Some(skin_id) = skin_id_cmd {
                                if let Some(Some(skin)) = self.skins.get(*skin_id as usize) {
                                    if let Ok(off) = self.model_renderer.upload_bone_matrices(&self.queue, &skin.bone_matrices) {
                                        bone_offset = off;
                                    }
                                }
                            }
                            rpass.set_bind_group(3, &self.model_renderer.bone_matrices_bind_group, &[bone_offset]);
                            
                            // Bind scene globals (Group 4)
                            rpass.set_bind_group(4, &self.model_renderer.scene_globals_bind_group, &[]);
                            
                            rpass.draw_indexed(0..mesh.index_count, 0, 0..instances.len() as u32);
                        }
                    }
                }
            }
        }
    }

    pub fn draw_context(
        &mut self,
        surface: &wgpu::Surface<'_>,
        context: &Context,
    ) -> Result<(), wgpu::SurfaceError> {
        let _ = self.process_registrations();
        self.draw_drawables_with_context(
            surface,
            context.draw_list(),
            context.scale_factor(),
            context,
        )
    }

    fn draw_drawables_with_context(
        &mut self,
        surface: &wgpu::Surface<'_>,
        drawables: &[DrawCommand],
        scale_factor: f64,
        context: &Context,
    ) -> Result<(), wgpu::SurfaceError> {
        let (lw, lh) = context.window_logical_size();
        let sf = if scale_factor.is_finite() && scale_factor > 0.0 {
            scale_factor
        } else {
            1.0
        };
        let expected_w = ((lw.as_f32() as f64) * sf).round().max(1.0) as u32;
        let expected_h = ((lh.as_f32() as f64) * sf).round().max(1.0) as u32;
        if expected_w != self.config.width || expected_h != self.config.height {
            self.resize(surface, expected_w, expected_h);
        }
        self.draw_drawables_internal(surface, drawables, sf, Some(context))
    }

    fn draw_drawables_internal(
        &mut self,
        surface: &wgpu::Surface<'_>,
        drawables: &[DrawCommand],
        scale_factor: f64,
        _context: Option<&Context>,
    ) -> Result<(), wgpu::SurfaceError> {
        let profile_enabled = *PROFILE_RENDER.get_or_init(|| {
            std::env::var("SPOT_PROFILE_RENDER")
                .ok()
                .map(|v| {
                    let v = v.trim().to_ascii_lowercase();
                    !v.is_empty() && v != "0" && v != "false" && v != "off"
                })
                .unwrap_or(false)
        });

        let mut t_prev = if profile_enabled {
            Some(Instant::now())
        } else {
            None
        };
        let frame = surface.get_current_texture()?;
        let dt_acquire_ms = if let Some(t0) = t_prev {
            t0.elapsed().as_secs_f64() * 1000.0
        } else {
            0.0
        };
        t_prev = if profile_enabled {
            Some(Instant::now())
        } else {
            None
        };

        let view = frame
            .texture
            .create_view(&wgpu::TextureViewDescriptor::default());
        let mut encoder = self
            .device
            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                label: Some("graphics_encoder"),
            });
        let dt_encoder_ms = if let Some(t0) = t_prev {
            t0.elapsed().as_secs_f64() * 1000.0
        } else {
            0.0
        };
        t_prev = if profile_enabled {
            Some(Instant::now())
        } else {
            None
        };

        self.image_renderer.begin_frame();
        let sf = if scale_factor.is_finite() && scale_factor > 0.0 {
            scale_factor
        } else {
            1.0
        };
        let logical_w = ((self.config.width as f64) / sf).round().max(1.0) as u32;
        let logical_h = ((self.config.height as f64) / sf).round().max(1.0) as u32;

        let (sw, sh) = (logical_w as f32, logical_h as f32);
        let sw_inv = 1.0 / sw;
        let sh_inv = 1.0 / sh;
        let screen_size_data = [sw_inv * 2.0, sh_inv * 2.0, sw_inv, sh_inv];

        self.resolve_drawables(drawables, logical_w, logical_h);

        let dt_setup_ms = if let Some(t0) = t_prev {
            t0.elapsed().as_secs_f64() * 1000.0
        } else {
            0.0
        };
        t_prev = if profile_enabled {
            Some(Instant::now())
        } else {
            None
        };

        {
            let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
                label: Some("graphics_render_pass_3d"),
                color_attachments: &[Some(wgpu::RenderPassColorAttachment {
                    view: &view,
                    resolve_target: None,
                    depth_slice: None,
                    ops: wgpu::Operations {
                        load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
                        store: wgpu::StoreOp::Store,
                    },
                })],
                depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
                    view: &self.depth_view,
                    depth_ops: Some(wgpu::Operations {
                        load: wgpu::LoadOp::Clear(1.0),
                        store: wgpu::StoreOp::Store,
                    }),
                    stencil_ops: None,
                }),
                timestamp_writes: None,
                occlusion_query_set: None,
                multiview_mask: None,
            });

            if let Some(ctx) = _context {
                self.render_3d_with_context(&mut rpass, ctx);
            }
        }

        {
            let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
                label: Some("graphics_render_pass_2d"),
                color_attachments: &[Some(wgpu::RenderPassColorAttachment {
                    view: &view,
                    resolve_target: None,
                    depth_slice: None,
                    ops: wgpu::Operations {
                        load: wgpu::LoadOp::Load,
                        store: wgpu::StoreOp::Store,
                    },
                })],
                depth_stencil_attachment: None,
                timestamp_writes: None,
                occlusion_query_set: None,
                multiview_mask: None,
            });

            self.render_batches(&mut rpass, screen_size_data, sf);
        }

        let dt_renderpass_ms = if let Some(t0) = t_prev {
            t0.elapsed().as_secs_f64() * 1000.0
        } else {
            0.0
        };
        t_prev = if profile_enabled {
            Some(Instant::now())
        } else {
            None
        };
        self.queue.submit(Some(encoder.finish()));
        let dt_submit_ms = if let Some(t0) = t_prev {
            t0.elapsed().as_secs_f64() * 1000.0
        } else {
            0.0
        };
        frame.present();

        if profile_enabled {
            let total_ms =
                dt_acquire_ms + dt_encoder_ms + dt_setup_ms + dt_renderpass_ms + dt_submit_ms;
            let wait_ms = dt_acquire_ms;
            let work_ms = total_ms - wait_ms;

            let stats_lock =
                PROFILE_STATS.get_or_init(|| Mutex::new(RenderProfileStats::default()));
            if let Ok(mut s) = stats_lock.lock() {
                s.frame = s.frame.saturating_add(1);
                s.sum_total_ms += total_ms;
                s.sum_wait_ms += wait_ms;
                s.sum_work_ms += work_ms;
                s.min_total_ms = s.min_total_ms.min(total_ms);
                s.max_total_ms = s.max_total_ms.max(total_ms);

                if s.frame % 30 == 0 {
                    let n = s.frame as f64;
                    eprintln!(
                        "[spot][render][avg@{}] total={:.3}ms work={:.3} wait={:.3} min={:.3} max={:.3}",
                        s.frame,
                        s.sum_total_ms / n,
                        s.sum_work_ms / n,
                        s.sum_wait_ms / n,
                        s.min_total_ms,
                        s.max_total_ms
                    );
                }
            }
        }
        Ok(())
    }
}