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use glam::{Quat, Vec2, Vec3, Vec3A, Vec4}; use crate::interpolate::{ cubic_bezier_def, cubic_hermite_def, quadratic_bezier_def, Interpolate, Linear, }; macro_rules! impl_interpolate_vec { ($($t:tt)*) => { impl Linear<f32> for $($t)* { #[inline(always)] fn outer_mul(self, t: f32) -> Self { self * t } #[inline(always)] fn outer_div(self, t: f32) -> Self { self / t } } impl Interpolate<f32> for $($t)* { #[inline(always)] fn lerp(a: Self, b: Self, t: f32) -> Self { a.lerp(b, t) } #[inline(always)] fn cubic_hermite( x: (Self, f32), a: (Self, f32), b: (Self, f32), y: (Self, f32), t: f32, ) -> Self { cubic_hermite_def(x, a, b, y, t) } #[inline(always)] fn quadratic_bezier(a: Self, u: Self, b: Self, t: f32) -> Self { quadratic_bezier_def(a, u, b, t) } #[inline(always)] fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: f32) -> Self { cubic_bezier_def(a, u, v, b, t) } } } } impl_interpolate_vec!(Vec2); impl_interpolate_vec!(Vec3); impl_interpolate_vec!(Vec3A); impl_interpolate_vec!(Vec4); impl Linear<f32> for Quat { #[inline(always)] fn outer_mul(self, t: f32) -> Self { self * t } #[inline(always)] fn outer_div(self, t: f32) -> Self { self / t } } impl Interpolate<f32> for Quat { #[inline(always)] fn lerp(a: Self, b: Self, t: f32) -> Self { a.lerp(b, t) } #[inline(always)] fn cubic_hermite(x: (Self, f32), a: (Self, f32), b: (Self, f32), y: (Self, f32), t: f32) -> Self { cubic_hermite_def(x, a, b, y, t) } #[inline(always)] fn quadratic_bezier(a: Self, u: Self, b: Self, t: f32) -> Self { quadratic_bezier_def(a, u, b, t) } #[inline(always)] fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: f32) -> Self { cubic_bezier_def(a, u, v, b, t) } }