1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
//! Reachability analysis methods for MagellanIntegration.
use crate::error::{Result, SpliceError};
use std::path::Path;
use super::normalize_lookup_path;
use super::types::*;
use super::MagellanIntegration;
impl MagellanIntegration {
/// Get forward reachability (call graph traversal) from a symbol.
///
/// # Arguments
/// * `file_path` - Path to file containing the symbol
/// * `name` - Symbol name
/// * `max_depth` - Maximum depth to traverse
///
/// # Returns
/// Vec<ReachableSymbol> with depth and path information
///
/// Batch 2: Supports both SQLite and Geometric backends.
pub fn reachable_symbols(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let normalized = normalize_lookup_path(file_path);
match self.backend {
IntegrationBackend::Sqlite => {
self.reachable_symbols_sqlite(&normalized, name, max_depth)
}
#[cfg(feature = "geometric")]
IntegrationBackend::Geometric => {
self.reachable_symbols_geometric(&normalized, name, max_depth)
}
}
}
/// SQLite implementation of reachable_symbols.
fn reachable_symbols_sqlite(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let path_str = file_path
.to_str()
.ok_or_else(|| SpliceError::Other(format!("Invalid UTF-8 in path: {:?}", file_path)))?;
// Use BFS traversal using calls_from_symbol
let mut result = Vec::new();
let mut visited = std::collections::HashSet::new();
let mut queue = std::collections::VecDeque::new();
// Start with direct callees at depth 1
let calls = self
.inner
.calls_from_symbol(path_str, name)
.map_err(|e| SpliceError::Other(format!("Failed to get callees: {}", e)))?;
for call in calls {
let key = (
call.file_path.to_string_lossy().to_string(),
call.callee.clone(),
);
if visited.insert(key.clone()) {
queue.push_back((
call.callee.clone(),
call.file_path.to_string_lossy().to_string(),
1,
vec![name.to_string()],
));
}
}
// BFS traversal
while let Some((symbol_name, symbol_path, depth, path)) = queue.pop_front() {
if depth > max_depth {
continue;
}
// Get symbol info
if let Ok(symbol_facts) = self.inner.symbol_extents(&symbol_path, &symbol_name) {
if let Some((entity_id, fact)) = symbol_facts.first() {
let symbol = ReachableSymbol {
symbol: SymbolInfo {
entity_id: *entity_id,
name: fact.name.clone().unwrap_or_else(|| symbol_name.clone()),
file_path: fact.file_path.to_string_lossy().to_string(),
kind: fact.kind_normalized.clone(),
byte_start: fact.byte_start,
byte_end: fact.byte_end,
start_line: None,
end_line: None,
},
depth,
path: path.clone(),
};
result.push(symbol);
// Continue traversal if not at max depth
if depth < max_depth {
let next_calls = self
.inner
.calls_from_symbol(&symbol_path, &symbol_name)
.unwrap_or_default();
for call in next_calls {
let key = (
call.file_path.to_string_lossy().to_string(),
call.callee.clone(),
);
if visited.insert(key.clone()) {
let mut new_path = path.clone();
new_path.push(symbol_name.clone());
queue.push_back((
call.callee.clone(),
call.file_path.to_string_lossy().to_string(),
depth + 1,
new_path,
));
}
}
}
}
}
}
Ok(result)
}
/// Geometric backend implementation of reachable_symbols.
#[cfg(feature = "geometric")]
fn reachable_symbols_geometric(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let geo = self
.geo_inner
.as_ref()
.ok_or_else(|| SpliceError::Other("Geometric backend not initialized".to_string()))?;
let path_str = file_path
.to_str()
.ok_or_else(|| SpliceError::Other(format!("Invalid UTF-8 in path: {:?}", file_path)))?;
// Find the symbol ID by name and path
let symbol_id = geo
.find_symbol_id_by_name_and_path(name, path_str)
.ok_or_else(|| {
SpliceError::Other(format!(
"Symbol '{}' not found in file '{}'",
name, path_str
))
})?;
// Use BFS traversal
let mut result = Vec::new();
let mut visited = std::collections::HashSet::new();
let mut queue = std::collections::VecDeque::new();
// Start with the target symbol
visited.insert(symbol_id);
queue.push_back((symbol_id, 0, vec![name.to_string()]));
while let Some((current_id, depth, path)) = queue.pop_front() {
if depth > max_depth {
continue;
}
// Get symbol info
if let Some(info) = geo.find_symbol_by_id_info(current_id) {
// Skip the root symbol itself (depth 0)
if depth > 0 {
let symbol = ReachableSymbol {
symbol: SymbolInfo {
entity_id: current_id as i64,
name: info.name.clone(),
file_path: info.file_path.clone(),
kind: format!("{:?}", info.kind),
byte_start: info.byte_start as usize,
byte_end: info.byte_end as usize,
start_line: None,
end_line: None,
},
depth,
path: path.clone(),
};
result.push(symbol);
}
// Continue traversal if not at max depth
if depth < max_depth {
let callees = geo.get_callees(current_id);
for callee_id in callees {
if visited.insert(callee_id) {
let mut new_path = path.clone();
new_path.push(info.name.clone());
queue.push_back((callee_id, depth + 1, new_path));
}
}
}
}
}
Ok(result)
}
/// Get reverse reachability (callers) to a symbol.
///
/// # Arguments
/// * `file_path` - Path to file containing the symbol
/// * `name` - Symbol name
/// * `max_depth` - Maximum depth to traverse
///
/// # Returns
/// Vec<ReachableSymbol> with depth and path information
///
/// Batch 2: Supports both SQLite and Geometric backends.
pub fn reverse_reachable_symbols(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let normalized = normalize_lookup_path(file_path);
match self.backend {
IntegrationBackend::Sqlite => {
self.reverse_reachable_symbols_sqlite(&normalized, name, max_depth)
}
#[cfg(feature = "geometric")]
IntegrationBackend::Geometric => {
self.reverse_reachable_symbols_geometric(&normalized, name, max_depth)
}
}
}
/// SQLite implementation of reverse_reachable_symbols.
fn reverse_reachable_symbols_sqlite(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let path_str = file_path
.to_str()
.ok_or_else(|| SpliceError::Other(format!("Invalid UTF-8 in path: {:?}", file_path)))?;
// Similar to reachable_symbols but uses callers_of_symbol
let mut result = Vec::new();
let mut visited = std::collections::HashSet::new();
let mut queue = std::collections::VecDeque::new();
let callers = self
.inner
.callers_of_symbol(path_str, name)
.map_err(|e| SpliceError::Other(format!("Failed to get callers: {}", e)))?;
for call in callers {
let key = (
call.file_path.to_string_lossy().to_string(),
call.caller.clone(),
);
if visited.insert(key.clone()) {
queue.push_back((
call.caller.clone(),
call.file_path.to_string_lossy().to_string(),
1,
vec![name.to_string()],
));
}
}
while let Some((symbol_name, symbol_path, depth, path)) = queue.pop_front() {
if depth > max_depth {
continue;
}
if let Ok(symbol_facts) = self.inner.symbol_extents(&symbol_path, &symbol_name) {
if let Some((entity_id, fact)) = symbol_facts.first() {
let symbol = ReachableSymbol {
symbol: SymbolInfo {
entity_id: *entity_id,
name: fact.name.clone().unwrap_or_else(|| symbol_name.clone()),
file_path: fact.file_path.to_string_lossy().to_string(),
kind: fact.kind_normalized.clone(),
byte_start: fact.byte_start,
byte_end: fact.byte_end,
start_line: None,
end_line: None,
},
depth,
path: path.clone(),
};
result.push(symbol);
if depth < max_depth {
let next_callers = self
.inner
.callers_of_symbol(&symbol_path, &symbol_name)
.unwrap_or_default();
for call in next_callers {
let key = (
call.file_path.to_string_lossy().to_string(),
call.caller.clone(),
);
if visited.insert(key.clone()) {
let mut new_path = path.clone();
new_path.push(symbol_name.clone());
queue.push_back((
call.caller.clone(),
call.file_path.to_string_lossy().to_string(),
depth + 1,
new_path,
));
}
}
}
}
}
}
Ok(result)
}
/// Geometric backend implementation of reverse_reachable_symbols.
#[cfg(feature = "geometric")]
fn reverse_reachable_symbols_geometric(
&mut self,
file_path: &Path,
name: &str,
max_depth: usize,
) -> Result<Vec<ReachableSymbol>> {
let geo = self
.geo_inner
.as_ref()
.ok_or_else(|| SpliceError::Other("Geometric backend not initialized".to_string()))?;
let path_str = file_path
.to_str()
.ok_or_else(|| SpliceError::Other(format!("Invalid UTF-8 in path: {:?}", file_path)))?;
// Find the symbol ID by name and path
let symbol_id = geo
.find_symbol_id_by_name_and_path(name, path_str)
.ok_or_else(|| {
SpliceError::Other(format!(
"Symbol '{}' not found in file '{}'",
name, path_str
))
})?;
// Use BFS traversal with callers
let mut result = Vec::new();
let mut visited = std::collections::HashSet::new();
let mut queue = std::collections::VecDeque::new();
// Start with the target symbol
visited.insert(symbol_id);
queue.push_back((symbol_id, 0, vec![name.to_string()]));
while let Some((current_id, depth, path)) = queue.pop_front() {
if depth > max_depth {
continue;
}
// Get symbol info
if let Some(info) = geo.find_symbol_by_id_info(current_id) {
// Skip the root symbol itself (depth 0)
if depth > 0 {
let symbol = ReachableSymbol {
symbol: SymbolInfo {
entity_id: current_id as i64,
name: info.name.clone(),
file_path: info.file_path.clone(),
kind: format!("{:?}", info.kind),
byte_start: info.byte_start as usize,
byte_end: info.byte_end as usize,
start_line: None,
end_line: None,
},
depth,
path: path.clone(),
};
result.push(symbol);
}
// Continue traversal if not at max depth
if depth < max_depth {
let callers = geo.get_callers(current_id);
for caller_id in callers {
if visited.insert(caller_id) {
let mut new_path = path.clone();
new_path.push(info.name.clone());
queue.push_back((caller_id, depth + 1, new_path));
}
}
}
}
}
Ok(result)
}
}