Struct splashsurf_lib::SurfaceReconstruction[][src]

pub struct SurfaceReconstruction<I: Index, R: Real> { /* fields omitted */ }
Expand description

Result data returned when the surface reconstruction was successful

Implementations

Returns a reference to the actual triangulated surface mesh that is the result of the reconstruction

Returns a reference to the octree generated for spatial decomposition of the input particles (mostly useful for debugging visualization)

Returns a reference to the sparse density map (discretized on the vertices of the background grid) that is used as input for marching cubes (always None when using domain decomposition)

Returns a reference to the global particle density vector if it was computed during the reconstruction (always None when using independent subdomains with domain decomposition)

Returns a reference to the virtual background grid that was used as a basis for discretization of the density map for marching cubes, can be used to convert the density map to a hex mesh (using density_map::sparse_density_map_to_hex_mesh)

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns an empty SurfaceReconstruction to pass into the inplace surface reconstruction

Extracts the reconstructed mesh

Auto Trait Implementations

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