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InputAxisDetector

Enum InputAxisDetector 

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pub enum InputAxisDetector {
    Listening,
    TrackingMouse {
        x: f64,
        y: f64,
    },
    TrackingScroll {
        x: f64,
        y: f64,
    },
    TrackingTouch {
        x: f64,
        y: f64,
    },
    Detected(VirtualAxis),
}

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Listening

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TrackingMouse

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TrackingScroll

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TrackingTouch

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Detected(VirtualAxis)

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impl InputAxisDetector

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pub fn reset(&mut self)

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pub fn try_consume(&mut self) -> Option<VirtualAxis>

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pub fn window_detect( &mut self, _context: &mut InputContext, event: &WindowEvent<'_>, )

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pub fn gamepad_detect( &mut self, context: &mut InputContext, gamepad_id: Option<GamepadId>, )

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impl Default for InputAxisDetector

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fn default() -> InputAxisDetector

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.