#version 440
#define MAX_IMAGES 8
layout(location = 0) out vec4 o_color;
layout(set = 0, binding = 0, rgba8) uniform readonly image2D u_images[MAX_IMAGES];
void main() {
o_color = vec4(0.0);
for (int i = 0; i < MAX_IMAGES; i++) {
o_color += imageLoad(u_images[i], ivec2(0, 0));
}
}