#version 440
#define MAX_THINGS 8
layout(location = 0) out vec4 o_color;
layout(set = 0, binding = 0, std140) buffer Thing {
vec4 thing1;
float thing2;
} u_things[MAX_THINGS];
void main() {
o_color = vec4(0.0);
for (int i = 0; i < MAX_THINGS; i++) {
o_color += u_things[i].thing1;
o_color.x += u_things[i].thing2;
u_things[i].thing2 *= 2.0;
}
}