spirv-cross2 0.1.2

Safe Rust bindings to SPIRV-Cross
Documentation
spirv-cross2-0.1.2 has been yanked.

spirv-cross2

Safe and sound Rust bindings to SPIRV-Cross.

Latest Version Docs Crates.io MSRV License

All backends exposed by the SPIRV-Cross C API are fully supported, including

  • GLSL
  • HLSL
  • MSL
  • JSON
  • C++
  • Reflection Only

The API provided is roughly similar to the SPIRV-Cross Compiler C++ API, with some inspiration from naga. A best effort has been made to ensure that these bindings are sound, and that mutations occur strictly within Rust's borrow rules.

Usage

Here is an example of using the API to do some reflection and compile to GLSL.

use spirv_cross2::compile::{CompilableTarget, CompiledArtifact};
use spirv_cross2::{Module, SpirvCrossContext, SpirvCrossError};
use spirv_cross2::compile::glsl::GlslVersion;
use spirv_cross2::reflect::{DecorationValue, ResourceType};
use spirv_cross2::spirv;
use spirv_cross2::targets::Glsl;

fn compile_spirv(words: &[u32]) -> Result<CompiledArtifact<'static, Glsl>, SpirvCrossError> {
    let module = Module::from_words(words);
    let context = SpirvCrossContext::new()?;

    let mut compiler = context.into_compiler::<Glsl>(module)?;

    let resources = compiler.shader_resources()?;

    for resource in resources.resources_for_type(ResourceType::SampledImage)? {
        let Some(DecorationValue::Literal(set)) =
                compiler.decoration(resource.id,  spirv::Decoration::DescriptorSet)? else {
            continue;
        };
        let Some(DecorationValue::Literal(binding)) =
            compiler.decoration(resource.id,  spirv::Decoration::Binding)? else {
            continue;
        };

        println!("Image {} at set = {}, binding = {}", resource.name, set, binding);

        // Modify the decoration to prepare it for GLSL.
        compiler.set_decoration(resource.id, spirv::Decoration::DescriptorSet,
                DecorationValue::unset())?;

        // Some arbitrary remapping if we want.
        compiler.set_decoration(resource.id, spirv::Decoration::Binding,
            Some(set * 16 + binding))?;
    }

    let mut options = Glsl::options();
    options.version = GlslVersion::Glsl300Es;

    compiler.compile(&options)
}

f16 and vector specialization constants support

When querying specialization constants, spirv-cross2 includes optional support for f16 via half and Vec2, Vec3, Vec4, and Mat4 types via gfx-maths. This is included by default, but can be disabled by disabling default features.

[dependencies]

spirv-cross2 = { default-features = false } 

License

This project is licensed under either of Apache License, Version 2.0 or MIT license, at your option.

Contributing

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed under the terms of both the Apache License, Version 2.0 and the MIT license without any additional terms or conditions.